WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard

This commit is contained in:
Xylemon 2023-01-17 21:48:53 -08:00
parent dee41eeffc
commit 87b84272e3
3 changed files with 95 additions and 10 deletions

View File

@ -462,7 +462,7 @@ player::MakeClass(classtype_e class)
m_iMaxShells = 40;
m_iMaxNails = 50;
m_iMaxCells = 200;
m_iMaxRockets = 60;
m_iMaxRockets = 20;
env_message_single(this, "HELP_PYRO");
break;
case CLASS_SPY:

View File

@ -1,5 +1,6 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2023 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@ -14,6 +15,24 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define TFC_RPG_ROCKET_SPEED 900.0f
enum
{
INC_IDLE1,
INC_FIDGET1,
INC_FIRE,
INC_HOLSTER1,
INC_DRAW1,
INC_HOLSTER2,
INC_DRAW2,
INC_RELOAD_START,
INC_RELOAD,
INC_RELOAD_END,
INC_IDLE2,
INC_FIDGET2
};
void
w_incendiary_precache(void)
{
@ -25,9 +44,7 @@ w_incendiary_precache(void)
void
w_incendiary_updateammo(player pl)
{
#ifdef SERVER
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
#endif
Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoRockets, __NULL__);
}
string
@ -44,7 +61,10 @@ w_incendiary_pmodel(player pl)
string
w_incendiary_deathmsg(void)
{
return "%s was assaulted by %s's Assault Cannon.";
return "%s gets well done by %s's incendiary rocket.";
// TODO
// Has special birthday and suicide death messages
}
void
@ -54,12 +74,75 @@ w_incendiary_draw(player pl)
Weapons_ViewAnimation(pl, 0);
}
void
w_incendiary_shootrocket(player pl)
{
static void w_incendiary_shootrocket_touch(void) {
FX_Explosion(self.origin);
remove(self);
}
Weapons_MakeVectors(pl);
entity p = spawn();
setmodel(p, "models/rpgrocket.mdl");
setorigin(p, Weapons_GetCameraPos(pl) + (v_forward * 8));
p.owner = self;
p.movetype = MOVETYPE_FLYMISSILE;
p.solid = SOLID_BBOX;
p.gravity = 0.5f;
p.velocity = (v_forward * TFC_RPG_ROCKET_SPEED);
p.angles = vectoangles(p.velocity);
p.touch = w_incendiary_shootrocket_touch;
p.think = Util_Destroy;
p.nextthink = time + 5.0f;
}
void
w_incendiary_primary(player pl)
{
int s = w_baseprojectile_fire(pl, WEAPON_INCENDIARY, player::m_iAmmoRockets, w_incendiary_shootrocket);
switch (s) {
case AUTO_FIRE_FAILED:
return;
break;
case AUTO_FIRED:
Weapons_ViewAnimation(pl, INC_FIRE);
Weapons_ViewPunchAngle(pl, [-2,0,0]);
pl.w_attack_next = 0.8f;
break;
case AUTO_LAST:
Weapons_ViewAnimation(pl, INC_FIRE);
Weapons_ViewPunchAngle(pl, [-2,0,0]);
pl.w_attack_next = 0.8f;
break;
case AUTO_EMPTY:
pl.w_attack_next = 0.2f;
break;
}
pl.w_idle_next = 1.5f;
}
float
w_incendiary_aimanim(player pl)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
}
void
w_incendiary_postdraw(player pl)
{
#ifdef CLIENT
// crosshair
Cross_DrawSub(g_cross_spr, [24,24], [24/128,48/128], [0.1875, 0.1875]);
// ammo counter
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [120/256,72/128],[24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
void
w_incendiary_hudpic(player pl, int selected, vector pos, float a)
{
@ -98,11 +181,11 @@ weapon_t w_incendiary =
.slot_pos = 3,
.draw = w_incendiary_draw,
.holster = __NULL__,
.primary = __NULL__,
.primary = w_incendiary_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.postdraw = __NULL__,
.postdraw = w_incendiary_postdraw,
.precache = w_incendiary_precache,
.pickup = __NULL__,
.updateammo = w_incendiary_updateammo,

View File

@ -125,10 +125,12 @@ w_railgun_primary(player pl)
}
void
w_railgun_crosshair(player pl)
w_railgun_postdraw(player pl)
{
#ifdef CLIENT
// crosshair
Cross_DrawSub(g_cross_spr, [24,24], [48/128,24/128], [0.1875, 0.1875]);
// ammo counter
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [0,72/128],[24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
@ -177,7 +179,7 @@ weapon_t w_railgun =
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.postdraw = w_railgun_crosshair,
.postdraw = w_railgun_postdraw,
.precache = w_railgun_precache,
.pickup = __NULL__,
.updateammo = w_railgun_updateammo,