WEAPON_ASSCAN: early implementation of the assault cannon.

This commit is contained in:
Marco Cawthorne 2023-01-17 17:08:57 -08:00
parent 2db9152e1b
commit dee41eeffc
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 195 additions and 21 deletions

View File

@ -1,5 +1,6 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@ -14,42 +15,195 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* Animations */
enum
{
ASSCAN_IDLE1,
ASSCAN_IDLE2,
ASSCAN_SPINUP,
ASSCAN_SPINDOWN,
ASSCAN_FIRE,
ASSCAN_DRAW,
ASSCAN_HOLSTER
};
#ifdef CLIENT
void w_asscan_ejectshell(void)
{
static void w_asscan_ejectshell_death(void) {
remove(self);
}
static void w_asscan_ejectshell_touch(void) {
if (other == world)
Sound_Play(self, CHAN_BODY, "modelevent_shell.land");
}
entity eShell = spawn();
setmodel(eShell, "models/shell.mdl");
eShell.solid = SOLID_BBOX;
eShell.movetype = MOVETYPE_BOUNCE;
eShell.drawmask = MASK_ENGINE;
eShell.angles = [pSeat->m_eViewModel.angles[0], pSeat->m_eViewModel.angles[1], 0];
eShell.velocity = pSeat->m_vecPredictedVelocity;
makevectors(pSeat->m_eViewModel.angles);
eShell.velocity += (v_forward * 0);
eShell.velocity += (v_right * -80);
eShell.velocity += (v_up * 100);
eShell.touch = w_asscan_ejectshell_touch;
eShell.avelocity = [0,45,900];
eShell.think = w_asscan_ejectshell_death;
eShell.nextthink = time + 2.5f;
setsize(eShell, [0,0,0], [0,0,0]);
setorigin(eShell, pSeat->m_eViewModel.origin + (v_forward * 26) + (v_up * -15));
}
#endif
void
w_asscan_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_asscan.fire");
Sound_Precache("weapon_asscan.reload");
Sound_Precache("weapon_asscan.spindown");
Sound_Precache("weapon_asscan.spinup");
#endif
precache_model("models/v_tfac.mdl");
precache_model("models/w_asscan.mdl");
precache_model("models/p_asscan.mdl");
precache_model("models/w_tfac.mdl");
precache_model("models/p_tfac.mdl");
}
int
w_asscan_pickup(player pl, int new, int startammo)
{
return (1);
}
void
w_asscan_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
Weapons_UpdateAmmo(pl, -1, pl.m_iAmmoShells, -1);
}
string
w_asscan_wmodel(void)
{
return "models/w_asscan.mdl";
return "models/w_tfac.mdl";
}
string
w_asscan_pmodel(player pl)
{
return "models/p_asscan.mdl";
return "models/p_tfac.mdl";
}
string
w_asscan_deathmsg(void)
{
return "%s was assaulted by %s's Assault Cannon.";
return "%s was rolled over by %s' Chaingun.";
}
void
w_asscan_draw(player pl)
{
pl.mode_tempstate = 0;
Weapons_SetModel("models/v_tfac.mdl");
Weapons_ViewAnimation(pl, 0);
Weapons_ViewAnimation(pl, ASSCAN_DRAW);
}
void
w_asscan_holster(player pl)
{
Weapons_ViewAnimation(pl, ASSCAN_HOLSTER);
}
void
w_asscan_release(player pl)
{
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.m_iAmmoShells > 0) {
return;
}
if (pl.w_idle_next > 0.0)
return;
/* end firing */
if (pl.mode_tempstate == 1) {
pl.mode_tempstate = 0;
#ifdef SERVER
Sound_Play(pl, CHAN_WEAPON, "weapon_asscan.spindown");
#endif
Weapons_ViewAnimation(pl, ASSCAN_SPINDOWN);
pl.w_attack_next = 1.0f;
pl.w_idle_next = pl.w_attack_next;
return;
}
int r = (float)input_sequence % 2;
if (r) {
Weapons_ViewAnimation(pl, ASSCAN_IDLE1);
} else {
Weapons_ViewAnimation(pl, ASSCAN_IDLE2);
}
pl.w_idle_next = 15.0f;
}
void
w_asscan_primary(player pl)
{
if (pl.w_attack_next > 0.0)
return;
/* ammo check */
if (pl.m_iAmmoShells <= 0)
return;
/* spin up first */
if (pl.mode_tempstate == 0) {
pl.mode_tempstate = 1;
Weapons_ViewAnimation(pl, ASSCAN_SPINUP);
#ifdef SERVER
Sound_Play(pl, CHAN_WEAPON, "weapon_asscan.spinup");
#endif
pl.w_attack_next = 0.5f;
pl.w_idle_next = pl.w_attack_next;
return;
}
pl.m_iAmmoShells--;
Weapons_ViewAnimation(pl, ASSCAN_FIRE);
Weapons_ViewPunchAngle(pl, [random(-2, 2),0,0]);
#ifdef CLIENT
View_AddEvent(w_asscan_ejectshell, 0.0f);
View_SetMuzzleflash(MUZZLE_RIFLE);
#else
TraceAttack_FireBullets(1, Weapons_GetCameraPos(pl), 8, [0.15,0.15], WEAPON_ASSCAN);
Sound_Play(pl, CHAN_WEAPON, "weapon_asscan.fire");
#endif
pl.w_attack_next = 0.1f;
pl.w_idle_next = 0.0f;
}
void
w_asscan_hud(player pl)
{
#ifdef CLIENT
vector aicon_pos;
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
Cross_DrawSub(g_cross_spr, [24,24], [0.1875,0], [0.1875, 0.1875]);
HUD_DrawAmmo2();
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
float
@ -62,6 +216,15 @@ void
w_asscan_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (pl.m_iAmmoShells == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.m_iAmmoShells, 200, a);
if (selected) {
drawsubpic(
pos,
@ -69,7 +232,7 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
"sprites/tfchud04.spr_0.tga",
[0,90/256],
[170/256,45/256],
g_hud_color,
hud_col,
a,
DRAWFLAG_ADDITIVE
);
@ -80,7 +243,7 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
"sprites/tfchud03.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
hud_col,
a,
DRAWFLAG_ADDITIVE
);
@ -91,29 +254,40 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
int
w_asscan_isempty(player pl)
{
if (pl.m_iAmmoShells <= 0)
return 1;
return 0;
}
weapontype_t
w_asscan_type(player pl)
{
return WPNTYPE_RANGED;
}
weapon_t w_asscan =
{
.name = "asscan",
.id = ITEM_ASSCAN,
.slot = 4,
.slot_pos = 2,
.id = ITEM_ASSCAN,
.slot = 3,
.slot_pos = 3,
.draw = w_asscan_draw,
.holster = __NULL__,
.primary = __NULL__,
.secondary = __NULL__,
.holster = w_asscan_holster,
.primary = w_asscan_primary,
.secondary = w_asscan_release,
.reload = __NULL__,
.release = __NULL__,
.postdraw = __NULL__,
.release = w_asscan_release,
.postdraw = w_asscan_hud,
.precache = w_asscan_precache,
.pickup = __NULL__,
.pickup = w_asscan_pickup,
.updateammo = w_asscan_updateammo,
.wmodel = w_asscan_wmodel,
.pmodel = w_asscan_pmodel,
.deathmsg = w_asscan_deathmsg,
.aimanim = w_asscan_aimanim,
.hudpic = w_asscan_hudpic,
.isempty = w_asscan_isempty
.isempty = w_asscan_isempty,
.type = w_asscan_type,
.hudpic = w_asscan_hudpic
};