Commit Graph

26 Commits

Author SHA1 Message Date
Marco Cawthorne 29281e8101
Bot improvements, some more work done on the grenades. 2024-01-08 15:34:11 -08:00
Marco Cawthorne f3b239abbc
Concussion grenade and Hallucination grenade implementation coming along further 2023-10-05 00:32:47 -07:00
Marco Cawthorne c52f1b15db
Rebuild against FreeHL Develop 2023-07-27 23:28:21 -07:00
Marco Cawthorne 04a11d6317
Client: Some misc VGUI related improvements. 2023-04-03 11:15:23 -07:00
Marco Cawthorne d8c42b20ae
Shared: Add player animation code for movement and weapons. 2023-01-23 13:41:08 -08:00
Marco Cawthorne 93c42b06cc
Started work on implementing various primary and secondary grenades 2023-01-23 02:22:59 -08:00
Marco Cawthorne fe7ec00d31
player: Changed m_iMaxArmor for the Heavy Weapons Guy from 250 to 300. 2023-01-19 16:54:17 -08:00
Marco Cawthorne a164607f06
Fix that NOBUILDZONE and NOGRENADEZONE flags don't get unset. 2023-01-18 18:03:00 -08:00
Marco Cawthorne 8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00
Marco Cawthorne 1697f318cd
Player movement speeds are now specified by classtype. 2023-01-18 00:04:49 -08:00
Xylemon 87b84272e3 WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard 2023-01-17 21:49:54 -08:00
Marco Cawthorne dc9ac96279
WEAPON_PIPEBOMB: apparently the pipebomb launcher shares the magazine field with the glauncher, so fixed that. 2023-01-17 16:37:13 -08:00
Marco Cawthorne d2d3f54592
WEAPON_PIPEBOMB: now the pipebomb launcher is here too, although you can't explode the nades yet. 2023-01-17 16:32:53 -08:00
Marco Cawthorne 14843ee5fd
WEAPON_GLAUNCHER: initial implementation... mostly done 2023-01-17 16:12:59 -08:00
Marco Cawthorne 269d16eac6
Remove references to client/player.qc. 2022-11-30 14:31:14 -08:00
Marco Cawthorne 2d8bfa42df
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself 2022-08-09 09:31:37 -07:00
Marco Cawthorne 365276affe
Clean up our player enumflags. 2022-08-07 14:13:46 -07:00
Marco Cawthorne ffc68d32c4
Server: Add jumping sound to the players 2022-07-09 17:29:07 -07:00
Marco Cawthorne 722a6ac5cd
Server: Implemented basic respawning. 2022-07-09 16:45:52 -07:00
Marco Cawthorne 95bd976b58
Adjust naming against upstream. 2022-05-11 12:50:59 -07:00
Marco Cawthorne 281b50d69d
Improve player networking-culling. 2022-05-01 17:02:44 -07:00
Marco Cawthorne dedc13e178
Update copyright information 2022-03-13 16:56:32 -07:00
Marco Cawthorne e501dbe814
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:33 -08:00
Marco Cawthorne 7a91fda437
Client: Include ammo notify routines. 2021-12-16 17:21:21 -08:00
Marco Cawthorne d8be29928d
Remove input_sequence definition. 2021-09-15 22:46:13 +02:00
Marco Cawthorne a0a65b9843 Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00