Commit Graph

53 Commits

Author SHA1 Message Date
Marco Cawthorne ef668a19d4
Add more weapon weights and remove the knife when empty. 2024-02-28 22:46:56 -08:00
Marco Cawthorne 42e7b79622
Lots of HUD, weapon improvements etc. 2024-02-28 22:20:28 -08:00
Marco Cawthorne 10477a7db5
Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/hhdeath 2023-10-30 16:41:27 -07:00
Xylemon 745f1bbaae Map previews 2023-10-27 03:05:18 -07:00
Xylemon 9b69b41aab Waypoints for all official maps, moved zpak to zpak001 2023-10-27 02:45:56 -07:00
Marco Cawthorne 8f817d1e60
Remove view.qc and modelevent.qc 2023-10-12 14:43:35 -07:00
Marco Cawthorne 4959ed8f96
Fix compilation errors against upstream Nuclide 2023-09-18 13:29:32 -07:00
Marco Cawthorne 0bd0a130a7
Rebuild against FreeHL Develop 2023-07-27 23:25:38 -07:00
Marco Cawthorne c03b3fc5dc
items: Implement ::PickupRespawn 2023-02-12 13:03:49 -08:00
Marco Cawthorne f7a1910541
Remove base/src dependency.Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:55:42 -08:00
Marco Cawthorne 887c828439
add instructions.txt file 2023-02-08 16:32:04 -08:00
Xylemon 756932537a Bring us up to spec with the API 2023-01-18 19:45:26 -08:00
Marco Cawthorne f5ed927ccf
Removal of Game_Input. If need be you can override NSClientPlayer's ProcessInput(). 2023-01-11 17:42:57 -08:00
Marco Cawthorne c8bd73b020
Remove obsolete includes. 2023-01-08 13:35:26 -08:00
Marco Cawthorne e930b66a6e
Make code build against upstream Nuclide. 2022-11-30 14:29:58 -08:00
Marco Cawthorne 4326610d81
Set pragma target fte_5768 2022-08-22 23:25:21 -07:00
Marco Cawthorne 0055520c78
Remove rules.qc and and old cvar 2022-07-16 15:08:13 -07:00
Marco Cawthorne c1b072a6bb
Remove inclusion of pmove_water.qc, as it's gone. 2022-07-14 21:27:39 -07:00
Marco Cawthorne 530a8b03fe
Get more in line with upstream Nuclide, using env_sprite APIs 2022-07-07 09:11:05 -07:00
Marco Cawthorne a1a7332836
item_pickup: Move precaches into Spawned() method. 2022-06-01 17:39:31 -07:00
Marco Cawthorne aca3b62acc
Adjust naming against upstream. 2022-05-11 12:50:45 -07:00
Marco Cawthorne fd00f1727d
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 14:59:32 -07:00
Marco Cawthorne fa6b1fb38f
Improve player networking. 2022-05-01 17:01:30 -07:00
Marco Cawthorne a94f19a5fc
Server: unreference player.h 2022-04-25 13:34:41 -07:00
Marco Cawthorne def78f91a3
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:37:30 -07:00
Marco Cawthorne 02114e9188
.touch fixes. 2022-04-03 14:07:09 -07:00
Marco Cawthorne 2bb6ca9628
Rebased against the latest Nuclide commit. 2022-03-15 19:33:51 -07:00
Marco Cawthorne 7d3aac7aa0
Update copyright information 2022-03-13 16:56:13 -07:00
Marco Cawthorne 4c10905ef2
ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:11:07 -08:00
Marco Cawthorne 80ce0256cb
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:03 -08:00
Marco Cawthorne cb6daba9d4
Add FX_Corpse stuff, damage notifications... 2021-12-17 18:21:03 -08:00
Marco Cawthorne 91138ec57b
Use Font_GetID() to query drawfont. 2021-11-04 22:49:05 +01:00
Marco Cawthorne 48b07dea81
Client: Include FreeHL's damage.qc. 2021-10-21 23:31:14 +02:00
Marco Cawthorne 1310828b81
Remove deprecated EV_CHAT_VOX. 2021-10-20 01:19:40 +02:00
Marco Cawthorne 0334773293
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:39:13 +02:00
Marco Cawthorne 93bb3e92fe
Remove input_sequence definition. 2021-09-15 22:45:00 +02:00
Marco Cawthorne 363ee83bc1 Remove VALVE define from client/progs.src 2021-08-29 21:47:28 +02:00
Marco Cawthorne 2481e83903 Include valve' viewmodel efffects 2021-08-01 08:53:44 +02:00
Marco Cawthorne dbd4cd3c3a Include flashlight.qc 2021-05-22 20:41:21 +02:00
Marco Cawthorne 594fea1df5 Add support for top/bottom color on players and viewmodels. 2021-05-20 16:02:49 +02:00
Marco Cawthorne aee6759772 Don't set view_ofs here. 2021-05-16 23:15:17 +02:00
Marco Cawthorne ed20861722 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:34:49 +02:00
Marco Cawthorne 42379ac7ac Shared: Optimise player.qc's prediction attribute code with the new macros. 2021-05-10 08:15:13 +02:00
Marco Cawthorne e858860db2 Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:24 +02:00
Marco Cawthorne 9d27fa953d Clean up the precaches. We are precaching SO much content twice! 2021-05-07 13:52:55 +02:00
Marco Cawthorne 507bbb8766 Fix a whole bunch of warnings and precaches. 2021-05-07 13:48:46 +02:00
Marco Cawthorne aa31a0fa93 Make HouseHold Death compile against latest Nuclide animation changes. 2021-04-07 21:37:22 +02:00
Marco Cawthorne cc6e441f2d Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:41:50 +02:00
Marco Cawthorne d2522c4e84 Include draw.qc from Nuclide's base game 2021-03-17 06:25:40 +01:00
Marco Cawthorne 653405e507 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:13:51 +01:00