Make code build against upstream Nuclide.

This commit is contained in:
Marco Cawthorne 2022-11-30 14:29:58 -08:00
parent 4326610d81
commit e930b66a6e
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
3 changed files with 11 additions and 17 deletions

View File

@ -23,7 +23,6 @@
../../../base/src/client/draw.qc
init.qc
../../../valve/src/client/flashlight.qc
../../../valve/src/client/player.qc
entities.qc
../../../valve/src/client/cmds.qc
game_event.qc

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@ -14,8 +14,6 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "../../../src/server/gamerules.h"
class HHDMultiplayerRules:CGameRules
{
/* client */

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@ -44,23 +44,20 @@ enumflags
class player:NSClientPlayer
{
PREDICTED_INT(anim_top);
PREDICTED_FLOAT(anim_top_time);
PREDICTED_FLOAT(anim_top_delay);
PREDICTED_INT(anim_bottom);
PREDICTED_FLOAT(anim_bottom_time);
PREDICTED_INT(anim_top)
PREDICTED_FLOAT(anim_top_time)
PREDICTED_FLOAT(anim_top_delay)
PREDICTED_INT(anim_bottom)
PREDICTED_FLOAT(anim_bottom_time)
PREDICTED_INT(ammo_forks);
PREDICTED_INT(ammo_knives);
PREDICTED_INT(ammo_legogrenade);
PREDICTED_INT(ammo_legos);
PREDICTED_INT(ammo_soda);
PREDICTED_INT(ammo_spray);
PREDICTED_INT(ammo_forks)
PREDICTED_INT(ammo_knives)
PREDICTED_INT(ammo_legogrenade)
PREDICTED_INT(ammo_legos)
PREDICTED_INT(ammo_soda)
PREDICTED_INT(ammo_spray)
#ifdef CLIENT
virtual void(void) draw;
virtual float() predraw;
virtual void(void) postdraw;
virtual void(float,float) ReceiveEntity;
virtual void(void) PredictPreFrame;
virtual void(void) PredictPostFrame;