Make code build against upstream Nuclide.
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@ -23,7 +23,6 @@
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../../../base/src/client/draw.qc
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init.qc
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../../../valve/src/client/flashlight.qc
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../../../valve/src/client/player.qc
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entities.qc
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../../../valve/src/client/cmds.qc
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game_event.qc
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@ -14,8 +14,6 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "../../../src/server/gamerules.h"
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class HHDMultiplayerRules:CGameRules
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{
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/* client */
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@ -44,23 +44,20 @@ enumflags
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class player:NSClientPlayer
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{
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PREDICTED_INT(anim_top);
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PREDICTED_FLOAT(anim_top_time);
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PREDICTED_FLOAT(anim_top_delay);
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PREDICTED_INT(anim_bottom);
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PREDICTED_FLOAT(anim_bottom_time);
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PREDICTED_INT(anim_top)
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PREDICTED_FLOAT(anim_top_time)
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PREDICTED_FLOAT(anim_top_delay)
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PREDICTED_INT(anim_bottom)
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PREDICTED_FLOAT(anim_bottom_time)
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PREDICTED_INT(ammo_forks);
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PREDICTED_INT(ammo_knives);
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PREDICTED_INT(ammo_legogrenade);
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PREDICTED_INT(ammo_legos);
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PREDICTED_INT(ammo_soda);
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PREDICTED_INT(ammo_spray);
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PREDICTED_INT(ammo_forks)
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PREDICTED_INT(ammo_knives)
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PREDICTED_INT(ammo_legogrenade)
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PREDICTED_INT(ammo_legos)
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PREDICTED_INT(ammo_soda)
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PREDICTED_INT(ammo_spray)
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#ifdef CLIENT
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virtual void(void) draw;
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virtual float() predraw;
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virtual void(void) postdraw;
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virtual void(float,float) ReceiveEntity;
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virtual void(void) PredictPreFrame;
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virtual void(void) PredictPostFrame;
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