item_pickup: Move precaches into Spawned() method.
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@ -89,10 +89,15 @@ item_pickup::Respawn(void)
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}
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void
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item_pickup::item_pickup(void)
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item_pickup::Spawned(void)
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{
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Sound_Precache("item.respawn");
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Sound_Precache("weapon.pickup");
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}
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void
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item_pickup::item_pickup(void)
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{
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super::NSRenderableEntity();
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Respawn();
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}
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