Commit Graph

25 Commits

Author SHA1 Message Date
Marco Cawthorne f1f1fe0b36
Skill files now match the new conventions, and we tweak some sound and entity definitions. 2024-02-23 14:02:47 -08:00
Marco Cawthorne b08bed9d23
Remove "bot_add" command. 2024-01-26 19:28:52 -08:00
Marco Cawthorne 75e1228f60
Client: Remove duplicate g_specmodes[] definition 2024-01-08 15:28:07 -08:00
Marco Cawthorne a901c060cb
Gamerules: DamageRadius check argument is of type bool now 2024-01-05 13:38:17 -08:00
Marco Cawthorne f39acbed5e
Initial work on the extra DMC content for 3wave and Suparsonik's addon work 2023-07-27 23:18:09 -07:00
Marco Cawthorne 3fea7639fe
item_backpack now uses titles.txt string entries for the flavor text on pickup 2023-05-10 15:05:50 -07:00
Marco Cawthorne f86934b685
Fix the backpack/weaponbox from not dropping 2023-05-10 14:34:49 -07:00
Marco Cawthorne e52bea41a3
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:18:29 -07:00
Marco Cawthorne f0d7288871
Throw out maphacks.qc in favor of scripts/maptweaks.txt 2023-04-22 02:40:53 -07:00
Marco Cawthorne f3bdb3d3e7
Minor cleanups and initial research into the Threewave CTF entities that are referenced in some versions of DMC 2023-04-22 01:06:18 -07:00
Xylemon b428d5ed81 Added the rest of the ambient sound ents from Quake, apparently Valve also left into ambient_suck_wind by mistake... 2023-04-17 02:32:29 -07:00
Marco Cawthorne dcc79b605c
Server: DamageRadius should push the player a bit more. 2023-04-17 00:42:46 -07:00
Marco Cawthorne 9eaa455ba2
Explosives should now do more accurate damage calculation. 2023-04-17 00:36:36 -07:00
Marco Cawthorne 2f6ef264b1
implementation of ambient_drip. The only dedicated ambient sound in Deathmatch Classic. 2023-04-16 16:26:35 -07:00
Marco Cawthorne 2a988b7364
item_health: take mega health away over time. 2023-04-16 12:21:52 -07:00
Marco Cawthorne 5b0d88840c
item_artifact: tweak colors and don't allow players to pick up an artifact if they already have it. 2023-04-16 11:18:33 -07:00
Marco Cawthorne f5556655d2
player: Set render properties based on the artifact we're carrying (with priority on invisibility) 2023-04-16 10:42:53 -07:00
Marco Cawthorne 621b93171f
Implement functionality of the various powerups, except for rendering. 2023-04-16 09:49:38 -07:00
Marco Cawthorne 2e93c82b4e
Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point. 2023-04-15 18:12:43 -07:00
Marco Cawthorne 1421857601
Set rotating flag on select pickups, make item_pickup sound DMC specific 2023-04-15 16:56:46 -07:00
Marco Cawthorne 425005e91f
Add initial (stubby) artifact implementations 2023-04-15 16:36:49 -07:00
Marco Cawthorne d0e762788e
item_armorX/item_health: respect 'deathmatch' cvar regarding respawn behaviour 2023-04-15 14:47:51 -07:00
Marco Cawthorne 6869daf464
Improvements to the ammo items. Will now pick up the appropriate amounts and set the right model. 2023-04-15 14:06:12 -07:00
Marco Cawthorne eed46f362e
Implement item_health, adjust the sounds played by the various item_armor pickups and add an alias for item_armorInv 2023-04-15 13:49:28 -07:00
Marco Cawthorne 6074c787b5
Initial commit. 2023-04-15 13:07:45 -07:00