nuclide/src/gs-entbase
Marco Cawthorne 81ad389668
cycler: Set the bbox to be that of standing player
2022-12-22 22:48:52 -08:00
..
client GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
server cycler: Set the bbox to be that of standing player 2022-12-22 22:48:52 -08:00
shared trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
client.src env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam. 2022-12-08 14:58:30 -08:00
decals.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
server.src env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam. 2022-12-08 14:58:30 -08:00
shared.src env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam. 2022-12-08 14:58:30 -08:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik