1002 lines
25 KiB
Plaintext
1002 lines
25 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* the menu specific variables */
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#ifndef WEBMENU
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CWidget fn_customgame;
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CFrame customgame_frMods;
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CModList customgame_lbMods;
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CScrollbar customgame_sbMods;
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CDialog customgame_dlgWait;
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CMainButton customgame_btnActivate;
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CMainButton customgame_btnInstall;
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CMainButton customgame_btnVisit;
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CMainButton customgame_btnRefresh;
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CMainButton customgame_btnDeactivate;
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CMainButton customgame_btnDone;
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int g_iModInstallCache;
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string g_strModInstallCache;
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/* get installing id */
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void
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game_getinstallcache(void)
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{
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int ret;
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filestream fs_cache;
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ret = 0;
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fs_cache = fopen("mcache.dat", FILE_READ);
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if (fs_cache >= 0) {
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g_iModInstallCache = (int)stof(fgets(fs_cache));
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g_strModInstallCache = fgets(fs_cache);
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fclose(fs_cache);
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} else {
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g_iModInstallCache = -1;
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g_strModInstallCache = "";
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}
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print(sprintf("id: %i, name: %s\n", ret, g_strModInstallCache));
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}
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/* write installing id */
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void
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game_writeinstallcache(int id, string gamedir)
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{
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filestream fs_cache;
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fs_cache = fopen("mcache.dat", FILE_WRITE);
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g_iModInstallCache = id;
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g_strModInstallCache = gamedir;
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if (fs_cache >= 0) {
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fputs(fs_cache, sprintf("%i\n",id));
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fputs(fs_cache, gamedir);
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fclose(fs_cache);
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}
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}
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int
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game_getpackageid(string pkgname)
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{
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string f;
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for (int i = 0; (getpackagemanagerinfo(i, GPMI_NAME)); i++) {
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string name;
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name = getpackagemanagerinfo(i, GPMI_NAME);
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/* Spike started randomly putting version numbers into package names */
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f = sprintf("%s=%s", pkgname, getpackagemanagerinfo(i, GPMI_VERSION));
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if (name == f) {
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return i;
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}
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}
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/* no package id whatsoever */
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return (-1);
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}
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/* return 1 if any of the packages are pending, installing, or corrupt */
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int
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game_updatesavailable(void)
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{
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/* look for the valid packages in the gameinfo pkgname */
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int pkgcount = tokenize(games[gameinfo_current].pkgname);
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for (int i = 0i; i < pkgcount; i++) {
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int id = game_getpackageid(argv(i));
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string status = getpackagemanagerinfo(id, GPMI_INSTALLED);
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if (id == -1)
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continue;
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switch (status) {
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case "":
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if (updates[id].installed == "") {
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return (1);
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} else if (updates[id].installed == "pending") {
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return (1);
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}
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break;
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case "pending":
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return (1);
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break;
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case "enabled":
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break;
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case "present":
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return (1);
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break;
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case "corrupt":
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return (1);
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break;
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default:
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/* we're currently installing stuff */
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return (1);
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break;
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}
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}
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/* everything is installed */
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return (0);
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}
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int
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game_updateinstallcount(void)
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{
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int count = 0;
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/* always return something positive when no packages are defined */
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if (games[gameinfo_current].pkgname == "") {
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return (1);
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}
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/* look for the valid packages in the gameinfo pkgname */
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int pkgcount = tokenize(games[gameinfo_current].pkgname);
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for (int i = 0i; i < pkgcount; i++) {
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int id = game_getpackageid(argv(i));
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string status = getpackagemanagerinfo(id, GPMI_INSTALLED);
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switch (status) {
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case "":
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break;
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case "pending":
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break;
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case "enabled":
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count++;
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break;
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case "present":
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count++;
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break;
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case "corrupt":
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count++;
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break;
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default:
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/* we're currently installing stuff */
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break;
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}
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}
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/* everything is installed */
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return count;
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}
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#endif
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/* local game/mod info parsing */
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void
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games_set(int id)
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{
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gameinfo_current = id;
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setwindowcaption(games[id].game);
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cvar_set("com_fullgamename", games[id].game);
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}
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#ifndef WEBMENU
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void
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customgame_liblist_parse(int id, string strKey, string strValue)
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{
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switch(strKey) {
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case "game":
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games[id].game = strValue;
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break;
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case "gamedir":
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games[id].gamedir = strValue;
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break;
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case "fallback_dir":
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games[id].fallback_dir = strValue;
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break;
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case "url_info":
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games[id].url_info = strValue;
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break;
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case "url_dl":
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games[id].url_dl = strValue;
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break;
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case "version":
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games[id].version = strValue;
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break;
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case "size":
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games[id].size = (int)stof(strValue);
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break;
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case "svonly":
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games[id].svonly = (int)stof(strValue);
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break;
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case "cldll":
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games[id].cldll = (int)stof(strValue);
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break;
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case "type":
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switch (strtolower(strValue)) {
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case "multiplayer_only":
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case "multiplayer only":
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games[id].type = "Multiplayer";
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break;
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case "singleplayer_only":
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case "singleplayer only":
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games[id].type = "Singleplayer";
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break;
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/* this... kind of sucks, but some games (gearbox) never updated
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* their liblist to reflect that they do multiplayer */
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case "sp":
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case "single":
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case "singleplayer":
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case "mp":
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case "multi":
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case "multiplayer":
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default:
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games[id].type = "Both";
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}
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break;
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case "minversion":
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case "hlversion":
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games[id].hlversion = strValue;
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break;
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case "nomodels":
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games[id].nomodels = (int)stof(strValue);
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break;
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case "nosprays":
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games[id].nosprays = (int)stof(strValue);
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break;
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case "mpentity":
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games[id].mpentity = strValue;
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break;
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case "gamedll":
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games[id].gamedll = strValue;
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break;
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case "startmap":
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games[id].startmap = strcat("map ", strValue, "\n");
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break;
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case "trainingmap":
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games[id].trainingmap = strcat("map ", strValue, "\n");
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break;
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/* newly added with Nuclide */
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case "pkgname":
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games[id].pkgname = strValue;
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games[id].pkgid = game_getpackageid(games[id].pkgname);
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break;
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case "pkgfile":
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games[id].pkgfile = strValue;
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break;
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case "chatroom":
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games[id].chatroom = strValue;
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break;
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case "readme":
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games[id].readme = strValue;
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break;
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case "menumap":
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games[id].menumap = strValue;
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break;
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case "introvideo":
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games[id].introvideo = strValue;
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break;
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case "steambg":
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games[id].steambg = (int)stof(strValue);
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break;
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case "base_dir":
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games[id].base_dir = strValue;
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break;
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default:
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break;
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}
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}
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/* looks for a single find inside a gamedir, including its pk3s and returns
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* a valid filehandle if it is found */
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filestream
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games_find_in_gamedir(string filename, string gamedirname)
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{
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searchhandle sh;
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searchhandle gsh;
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searchhandle psh;
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filestream fh;
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/* first let's see if we've got a liblist.gam just floating inside the gamedir */
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gsh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname);
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fh = search_fopen(gsh, 0);
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/* we do not. let's search for pk3's to sift through */
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if (fh < 0) {
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/* let's search for every pk3 in the gamedir and search for a liblist, one at a time. */
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psh = search_begin("*.pk3", SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname);
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/* loop through each pk3 in reverse (newest to old) */
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for (int i = search_getsize(psh); i >= 0; i--) {
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string full = search_getfilename(psh, i);
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if (!full)
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continue;
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sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, strcat(gamedirname, "/", full));
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fh = search_fopen(sh, 0);
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//print(sprintf("looking for %s in %s\n", filename, strcat(gamedirname, "/", full)));
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/* we found one */
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if (fh >= 0) {
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search_end(sh);
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break;
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}
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search_end(sh);
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}
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search_end(psh);
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}
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/* we do not. let's search for pk3's to sift through */
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if (fh < 0) {
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/* let's search for every pk3 in the gamedir and search for a liblist, one at a time. */
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psh = search_begin("dlcache/*.pk3.*", SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname);
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/* loop through each pk3 in reverse (newest to old) */
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for (int i = search_getsize(psh); i >= 0; i--) {
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string full = search_getfilename(psh, i);
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//print(sprintf("%s\n", full));
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if (!full)
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continue;
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sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, strcat(gamedirname, "/", full));
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fh = search_fopen(sh, 0);
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//print(sprintf("looking for %s in %s\n", filename, strcat(gamedirname, "/", full)));
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/* we found one */
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if (fh >= 0) {
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search_end(sh);
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break;
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}
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search_end(sh);
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}
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search_end(psh);
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}
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/* still nothing. let's search for pk4's to sift through */
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if (fh < 0) {
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/* let's search for every pk4 in the gamedir and search for a liblist, one at a time. */
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psh = search_begin("*.pk4", SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname);
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/* loop through each pk4 in reverse (newest to old) */
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for (int i = search_getsize(psh); i >= 0; i--) {
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string full = search_getfilename(psh, i);
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if (!full)
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continue;
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sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, strcat(gamedirname, "/", full));
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fh = search_fopen(sh, 0);
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/* we found one */
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if (fh >= 0) {
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search_end(sh);
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break;
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}
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search_end(sh);
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}
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search_end(psh);
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}
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search_end(gsh);
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return (fh);
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}
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/* check if a gameinfo.txt for the gamedir contains gameinfo, parse it if present */
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int
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games_check_gtxt(int id, string gamedirname)
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{
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string temp;
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filestream fh;
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int ret = 0;
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fh = games_find_in_gamedir("gameinfo.txt", gamedirname);
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if (fh < 0)
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fh = games_find_in_gamedir("GameInfo.txt", gamedirname);
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/* we have found a liblist.gam */
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if (fh >= 0) {
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string gamedirchain = "";
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int braced = 0;
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while ((temp = fgets(fh))) {
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string token;
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tokenize_console(temp);
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token = strtolower(argv(0));
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if (!token)
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continue;
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if (token == "{")
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braced++;
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if (token == "}")
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braced--;
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if (braced == 1) {
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/* GameInfo */
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switch (token) {
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case "game":
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games[id].game = argv(1);
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break;
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case "type":
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games[id].type = argv(1);
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break;
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}
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} else if (braced == 2) {
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/* FileSystem */
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switch (token) {
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case "steamappid":
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break;
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case "toolsappid":
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break;
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}
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} else if (braced == 3) {
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/* SearchPaths */
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switch (token) {
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case "game":
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if (argv(1) == "|gameinfo_path|.")
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gamedirchain = strcat(gamedirchain, games[id].gamedir, " ");
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else
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gamedirchain = strcat(gamedirchain, argv(1), " ");
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break;
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}
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}
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}
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/* in gameinfo.txt files, we list game load-order in reverse */
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if (gamedirchain) {
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string maindir = games[id].gamedir;
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float c = tokenize(gamedirchain);
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for (float i = c-1; i >= 0; i--) {
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if (argv(i) == maindir)
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continue;
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if (i == 0)
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games[id].gamedir = strcat(games[id].gamedir, argv(i));
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else
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games[id].gamedir = strcat(games[id].gamedir, argv(i), ";");
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}
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}
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fclose(fh);
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ret = 1;
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}
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return (ret);
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}
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/* check if a manifest for the gamedir contains gameinfo, parse it if present */
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int
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games_check_manifest(int id, string gamedirname)
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{
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int ret = 0;
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float count;
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string gamedescription = getgamedirinfo(id, 2);
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/* no manifest, or no cvar strings inside */
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if (gamedescription == "") {
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return (0);
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}
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count = tokenize_console(gamedescription);
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for (int i = 0; i < count; i++) {
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string full = argv(i);
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string first = substring(full, 0, 9);
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string second = substring(full, 9, -1);
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/* we may have a game manifest, but if it doesn't
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* contains any gameinfo entries a different file
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* should probably be parsed later */
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if (first == "gameinfo_") {
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customgame_liblist_parse(id, second, argv(i+1));
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ret = 1;
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}
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}
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return (ret);
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}
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/* check if a liblist, parse it if present */
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int
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games_check_liblist(int id, string gamedirname)
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{
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string temp;
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filestream fh;
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int ret = 0;
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/* first let's see if we've got a liblist.gam just floating inside the gamedir */
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fh = games_find_in_gamedir("liblist.gam", gamedirname);
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/* we have found a liblist.gam */
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if (fh >= 0) {
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while ((temp = fgets(fh))) {
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tokenize(temp);
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customgame_liblist_parse(id, argv(0), argv(1));
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}
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fclose(fh);
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ret = 1;
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}
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return (ret);
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}
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void
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customgame_btnactivate_start(void)
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{
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int nextgame = customgame_lbMods.GetSelected();
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games_set(nextgame);
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if (games[nextgame].info_type == GAMEINFO_MANIFEST)
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localcmd(sprintf("gamedir %s %s.fmf\nfs_changegame %s -\n", games[nextgame].gamedir, games[nextgame].gamedir, games[nextgame].gamedir));
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else if (games[nextgame].info_type == GAMEINFO_LIBLIST) {
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/* some games/mods inherit other directories */
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if (games[nextgame].fallback_dir) {
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localcmd(sprintf("gamedir \"%s;%s;%s\"\n", games[nextgame].base_dir, games[nextgame].fallback_dir, games[nextgame].gamedir));
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} else {
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localcmd(sprintf("gamedir \"%s;%s\"\n", games[nextgame].base_dir, games[nextgame].gamedir));
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}
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} else
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localcmd(sprintf("gamedir \"%s;%s\"\n", games[nextgame].base_dir, games[nextgame].gamedir));
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|
|
localcmd("stopmusic\nsnd_restart\nwait\nvid_reload\n");
|
|
localcmd("menu_restart\n");
|
|
localcmd("menu_customgame\n");
|
|
localcmd("menu_musicstart\n");
|
|
}
|
|
|
|
void
|
|
customgame_installstart(int gameid)
|
|
{
|
|
int count;
|
|
count = tokenize(games[gameid].pkgname);
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
int pkgid = game_getpackageid(argv(i));
|
|
localcmd(sprintf("pkg add %s\n", argv(i)));
|
|
print(sprintf("Marking package %s for install.\n",
|
|
argv(i)));
|
|
}
|
|
|
|
game_writeinstallcache(gameid, games[gameid].gamedir);
|
|
localcmd("pkg apply\n");
|
|
print("Starting installation of custom game packages\n");
|
|
}
|
|
|
|
void
|
|
customgame_installend(void)
|
|
{
|
|
int gid = g_iModInstallCache;
|
|
print(sprintf("Installation ended for %S!\n", g_strModInstallCache));
|
|
localcmd(sprintf("game %s\n", g_strModInstallCache));
|
|
|
|
localcmd("stopmusic\nsnd_restart\nwait\nvid_reload\n");
|
|
localcmd("menu_restart\n");
|
|
localcmd("menu_customgame\n");
|
|
localcmd("menu_musicstart\n");
|
|
game_writeinstallcache(-1, g_strModInstallCache);
|
|
}
|
|
|
|
void
|
|
customgame_installframe(void)
|
|
{
|
|
int id;
|
|
float perc;
|
|
float c;
|
|
int loading;
|
|
|
|
/* graphical frame */
|
|
customgame_dlgWait.Draw();
|
|
WField_Static(162, 180, "Installing mod data...", 320, 260,
|
|
col_prompt_text, 1.0f, 2, font_label_p);
|
|
|
|
/* download percentage */
|
|
perc = 0.0f;
|
|
loading = FALSE;
|
|
|
|
/* a game can have multiple packages associated */
|
|
id = g_iModInstallCache;
|
|
c = tokenize(games[id].pkgname);
|
|
|
|
/* go through all invididual packages */
|
|
for (float i = 0; i < c; i++) {
|
|
string st;
|
|
int pkgid;
|
|
|
|
/* package query */
|
|
pkgid = game_getpackageid(argv(i));
|
|
st = getpackagemanagerinfo(pkgid, GPMI_INSTALLED);
|
|
|
|
/* filter out statuses so we can calculate percentage */
|
|
switch (st) {
|
|
case "":
|
|
case "pending":
|
|
case "enabled":
|
|
case "present":
|
|
case "corrupt":
|
|
break;
|
|
default:
|
|
perc += stof(st);
|
|
}
|
|
|
|
/* all packages need to be 'enabled', else fail to end */
|
|
if (st != "enabled")
|
|
loading = TRUE;
|
|
}
|
|
|
|
/* display download percentage we calculated */
|
|
perc = perc / c;
|
|
WField_Static(162, 220, sprintf("%d%%", perc), 320, 260,
|
|
[1,1,1], 1.0f, 2, font_label_p);
|
|
WField_Static(162, 260, "Service provided by frag-net.com through archive.org", 320, 260,
|
|
[1,1,1], 1.0f, 2, font_label);
|
|
|
|
/* not everything has been downloaded */
|
|
if (loading == TRUE)
|
|
return;
|
|
|
|
customgame_installend();
|
|
}
|
|
|
|
/* download the .fmf and switch games immediately */
|
|
void
|
|
customgame_btninstall_start(void)
|
|
{
|
|
int id = customgame_lbMods.GetSelected();
|
|
string st;
|
|
|
|
st = getpackagemanagerinfo(games[id].pkgid, GPMI_INSTALLED);
|
|
|
|
print(st);
|
|
print("\n");
|
|
|
|
if (st != "enabled") {
|
|
customgame_installstart(id);
|
|
return;
|
|
}
|
|
|
|
game_writeinstallcache(id, games[id].gamedir);
|
|
customgame_installend();
|
|
}
|
|
|
|
void
|
|
customgame_btndeactivate_start(void)
|
|
{
|
|
localcmd(sprintf("gamedir %s\n", GAME_DIR));
|
|
localcmd("stopmusic\nsnd_restart\nwait\nvid_reload\n");
|
|
localcmd("menu_restart\n");
|
|
localcmd("menu_customgame\n");
|
|
localcmd("menu_musicstart\n");
|
|
}
|
|
|
|
void
|
|
customgame_btndone_start(void)
|
|
{
|
|
static void customgame_btndone_end(void) {
|
|
g_menupage = PAGE_MAIN;
|
|
}
|
|
localsound("../media/launch_dnmenu1.wav");
|
|
header.SetStartEndPos(45,45,70,348);
|
|
header.SetStartEndSize(460,80,156,26);
|
|
header.m_lerp = 0.0f;
|
|
header.m_visible = TRUE;
|
|
header.SetHeader(HEAD_CUSTOM);
|
|
header.SetExecute(customgame_btndone_end);
|
|
}
|
|
|
|
void
|
|
customgame_sbmods_changed(int val)
|
|
{
|
|
customgame_lbMods.SetScroll(val);
|
|
}
|
|
|
|
void
|
|
customgame_lbmods_changed(void)
|
|
{
|
|
int gid = customgame_lbMods.GetSelected();
|
|
|
|
if (games[gid].installed == TRUE) {
|
|
customgame_btnActivate.SetExecute(customgame_btnactivate_start);
|
|
customgame_btnInstall.SetExecute(__NULL__);
|
|
} else {
|
|
customgame_btnActivate.SetExecute(__NULL__);
|
|
customgame_btnInstall.SetExecute(customgame_btninstall_start);
|
|
}
|
|
}
|
|
|
|
/* set some sane default packages, so that we don't need to ship a custom liblist */
|
|
void
|
|
games_setdefaultpkgs(int id)
|
|
{
|
|
if (games[id].gamedir == "valve") {
|
|
games[id].pkgname = "valve_patch;addon_furtherdata;addon_holidaymodels";
|
|
games[id].pkgfile = "maps/crossfire.bsp"; /* only found in patches */
|
|
}
|
|
}
|
|
|
|
void
|
|
games_init_mods(void)
|
|
{
|
|
int id;
|
|
int foundself = 0;
|
|
string gamedirname;
|
|
gameinfo_count = 0;
|
|
|
|
for (id = 0; (gamedirname = getgamedirinfo(id, 0)); id++) {
|
|
gameinfo_count++;
|
|
}
|
|
|
|
/* re-allocate the game list */
|
|
memfree(games);
|
|
games = memalloc(sizeof(gameinfo_t) * gameinfo_count);
|
|
|
|
/* The things we do for frequent flyer mileage. */
|
|
if (!games)
|
|
error(sprintf("Attempting to allocate mod data for %i entries failed\n", gameinfo_count));
|
|
|
|
/* now loop through all the mods we found and load in the metadata */
|
|
for (id = 0; id < gameinfo_count; id++) {
|
|
gamedirname = getgamedirinfo(id, 0);
|
|
|
|
/* Fill in the defaults */
|
|
games[id].game = gamedirname;
|
|
games[id].gamedir = gamedirname;
|
|
games[id].base_dir = GAME_DIR;
|
|
games[id].url_info = "";
|
|
games[id].url_dl = "";
|
|
games[id].version = "1.0";
|
|
games[id].size = 0;
|
|
games[id].type = "Both";
|
|
games[id].nomodels = 0;
|
|
games[id].nosprays = 0;
|
|
games[id].mpentity = "info_player_deathmatch";
|
|
games[id].gamedll = "progs.dat";
|
|
games[id].startmap = "map c0a0\n";
|
|
games[id].trainingmap = "map t0a0\n";
|
|
games[id].cldll = 1;
|
|
games[id].hlversion = "1000";
|
|
games[id].svonly = 0;
|
|
games[id].installed = 1;
|
|
games[id].chatroom = gamedirname;
|
|
games[id].readme = "readme.txt";
|
|
games[id].pkgid = -1;
|
|
games[id].steambg = 0;
|
|
|
|
games_setdefaultpkgs(id);
|
|
|
|
if (games_check_manifest(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found manifest for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_MANIFEST;
|
|
} else if (games_check_gtxt(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found gameinfo for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_GITXT;
|
|
} else if (games_check_liblist(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found liblist for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_LIBLIST;
|
|
} else {
|
|
NSLog("[MENU] Found nothing for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_NONE;
|
|
}
|
|
|
|
/* if we're this mod, make sure to let the rest of the menu know */
|
|
if (games[id].gamedir == cvar_string("game")) {
|
|
games_set(id);
|
|
}
|
|
}
|
|
|
|
/* we may have some mods, but we're not running any of them. Fatal */
|
|
if (gameinfo_current == -1) {
|
|
print("^1FATAL ERROR: NO LIBLIST.GAM FOR CURRENT MOD FOUND!\n");
|
|
crash();
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void
|
|
games_init(void)
|
|
{
|
|
int id = 0;
|
|
string gamedirname = cvar_string("game");
|
|
|
|
gameinfo_count = 1; /* we start at 1 game, ours */
|
|
games = memalloc(sizeof(gameinfo_t) * gameinfo_count);
|
|
|
|
/* Fill in the defaults */
|
|
games[id].game = gamedirname;
|
|
games[id].gamedir = gamedirname;
|
|
games[id].base_dir = GAME_DIR;
|
|
games[id].url_info = "";
|
|
games[id].url_dl = "";
|
|
games[id].version = "1.0";
|
|
games[id].size = 0;
|
|
games[id].type = "Both";
|
|
games[id].nomodels = 0;
|
|
games[id].nosprays = 0;
|
|
games[id].mpentity = "info_player_deathmatch";
|
|
games[id].gamedll = "progs.dat";
|
|
games[id].startmap = "map c0a0\n";
|
|
games[id].trainingmap = "map t0a0\n";
|
|
games[id].cldll = 1;
|
|
games[id].hlversion = "1000";
|
|
games[id].svonly = 0;
|
|
games[id].installed = 1;
|
|
games[id].chatroom = cvar_string("gameinfo_chatroom");
|
|
|
|
if not (games[id].chatroom) {
|
|
games[id].chatroom = gamedirname;
|
|
}
|
|
|
|
games[id].readme = "readme.txt";
|
|
games[id].pkgid = -1;
|
|
games[id].steambg = 0;
|
|
gameinfo_current = 0;
|
|
|
|
/* only run this when not in web-client mode */
|
|
#ifndef WEBMENU
|
|
/* set the default packages for a given game */
|
|
games_setdefaultpkgs(id);
|
|
|
|
if (games_check_manifest(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found manifest for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_MANIFEST;
|
|
} else if (games_check_gtxt(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found gameinfo for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_GITXT;
|
|
} else if (games_check_liblist(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found liblist for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_LIBLIST;
|
|
} else {
|
|
NSLog("[MENU] Found nothing for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_NONE;
|
|
}
|
|
#endif
|
|
|
|
/* set the current game to be us */
|
|
games_set(id);
|
|
}
|
|
|
|
void
|
|
menu_customgame_init(void)
|
|
{
|
|
#ifndef WEBMENU
|
|
fn_customgame = spawn(CWidget);
|
|
customgame_dlgWait = spawn(CDialog);
|
|
|
|
customgame_btnActivate = spawn(CMainButton);
|
|
customgame_btnActivate.SetImage(BTN_ACTIVATE);
|
|
customgame_btnActivate.SetPos(15,140);
|
|
customgame_btnActivate.SetExecute(customgame_btnactivate_start);
|
|
Widget_Add(fn_customgame, customgame_btnActivate);
|
|
|
|
customgame_btnInstall = spawn(CMainButton);
|
|
customgame_btnInstall.SetImage(BTN_INSTALL);
|
|
customgame_btnInstall.SetPos(15,172);
|
|
Widget_Add(fn_customgame, customgame_btnInstall);
|
|
|
|
customgame_btnVisit = spawn(CMainButton);
|
|
customgame_btnVisit.SetImage(BTN_VISITWEB);
|
|
customgame_btnVisit.SetPos(15,204);
|
|
Widget_Add(fn_customgame, customgame_btnVisit);
|
|
|
|
customgame_btnRefresh = spawn(CMainButton);
|
|
customgame_btnRefresh.SetImage(BTN_REFRESHLIST);
|
|
customgame_btnRefresh.SetPos(15,236);
|
|
customgame_btnRefresh.SetExecute(ModServer_Refresh);
|
|
Widget_Add(fn_customgame, customgame_btnRefresh);
|
|
|
|
customgame_btnDeactivate = spawn(CMainButton);
|
|
customgame_btnDeactivate.SetImage(BTN_DEACTIVATE);
|
|
customgame_btnDeactivate.SetPos(15,300);
|
|
customgame_btnDeactivate.SetExecute(customgame_btndeactivate_start);
|
|
Widget_Add(fn_customgame, customgame_btnDeactivate);
|
|
|
|
customgame_btnDone = spawn(CMainButton);
|
|
customgame_btnDone.SetImage(BTN_DONE);
|
|
customgame_btnDone.SetPos(15,332);
|
|
customgame_btnDone.SetExecute(customgame_btndone_start);
|
|
Widget_Add(fn_customgame, customgame_btnDone);
|
|
|
|
customgame_frMods = spawn(CFrame);
|
|
customgame_frMods.SetPos(141,156);
|
|
customgame_frMods.SetSize(463,296);
|
|
Widget_Add(fn_customgame, customgame_frMods);
|
|
|
|
customgame_lbMods = spawn(CModList);
|
|
customgame_lbMods.SetPos(144,159);
|
|
customgame_lbMods.SetSize(457,283);
|
|
customgame_lbMods.SetChanged(customgame_lbmods_changed);
|
|
Widget_Add(fn_customgame, customgame_lbMods);
|
|
|
|
customgame_sbMods = spawn(CScrollbar);
|
|
customgame_sbMods.SetPos(141+463,156);
|
|
customgame_sbMods.SetItemheight(29);
|
|
customgame_sbMods.SetHeight(289);
|
|
customgame_sbMods.SetCallback(customgame_sbmods_changed);
|
|
customgame_sbMods.SetMax(gameinfo_count);
|
|
Widget_Add(fn_customgame, customgame_sbMods);
|
|
g_iModInstallCache = -1;
|
|
#endif
|
|
}
|
|
|
|
#ifndef WEBMENU
|
|
var int g_customgame_initialized = 0;
|
|
#endif
|
|
|
|
void
|
|
menu_customgame_draw(void)
|
|
{
|
|
#ifndef WEBMENU
|
|
Header_Draw(HEAD_CUSTOM);
|
|
|
|
/* init all the other mod directories here */
|
|
if (g_customgame_initialized < 2) {
|
|
customgame_dlgWait.Draw();
|
|
WField_Static(162, 180, "Indexing all local games, please wait...", 320, 260,
|
|
col_prompt_text, 1.0f, 2, font_label_p);
|
|
|
|
/* once we started rendering the message, start parsing mods */
|
|
if (g_customgame_initialized == 1)
|
|
games_init_mods();
|
|
|
|
g_customgame_initialized++;
|
|
return;
|
|
}
|
|
|
|
Widget_Draw(fn_customgame);
|
|
|
|
WLabel_Static(155, 143, m_reslbl[IDS_MODLIST_TYPE], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
WLabel_Static(201, 143, m_reslbl[IDS_MODLIST_NAME], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
WLabel_Static(321, 143, m_reslbl[IDS_MODLIST_VERSION], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
WLabel_Static(371, 143, m_reslbl[IDS_MODLIST_SIZE], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
WLabel_Static(421, 143, m_reslbl[IDS_MODLIST_RATING], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
WLabel_Static(471, 143, m_reslbl[IDS_MODLIST_INSTALLED], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
WLabel_Static(521, 143, m_reslbl[IDS_MODLIST_SERVERS], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
WLabel_Static(571, 143, m_reslbl[IDS_MODLIST_PLAYERS], 11, 11, [1,1,1],
|
|
1.0f, 0, font_arial);
|
|
|
|
/* draw a frame for when we're refreshing the mod list */
|
|
if (g_iModServerLoading) {
|
|
customgame_dlgWait.Draw();
|
|
WField_Static(162, 180, m_reslbl[IDS_MODREQ_TITLE], 320, 260,
|
|
col_prompt_text, 1.0f, 2, font_label_p);
|
|
}
|
|
|
|
|
|
/* draw a frame with progress during package install */
|
|
if (g_iModInstallCache >= 0i) {
|
|
customgame_installframe();
|
|
}
|
|
|
|
customgame_sbMods.SetMax(gameinfo_count-1);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
menu_customgame_input(float evtype, float scanx, float chary, float devid)
|
|
{
|
|
#ifndef WEBMENU
|
|
Widget_Input(fn_customgame, evtype, scanx, chary, devid);
|
|
#endif
|
|
}
|