Nuclide SDK - an idTech based game development framework http://www.vera-visions.com/nuclide/
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Marco Cawthorne ebdd55d397 Update build_editor.sh to work with WorldSpawn 1.1.0 2020-12-19 21:17:50 +01:00
cstrike/data.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
doc Update doc file for building the source tree, as that's now changed. 2020-11-25 13:12:39 +01:00
gearbox/data.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
hunger/data.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
logos - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
platform Added test map test_materials, just showcasing material tags on surfaces 2020-12-12 12:43:46 +01:00
poke646/data.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
rewolf/data.pk3dir/sound Some CSTRIKE and REWOLF soundshader stuff 2020-04-03 14:42:39 +02:00
scihunt/data.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
src func_door_rotating: Document entity via QUAKED comment 2020-12-17 23:07:36 +01:00
tfc/data.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
valve/data.pk3dir Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound 2020-12-12 06:24:48 +01:00
.gitignore Added some helper scripts to assist in building the engine and game. 2020-11-06 17:42:44 +01:00
build_editor.sh Update build_editor.sh to work with WorldSpawn 1.1.0 2020-12-19 21:17:50 +01:00
build_engine.sh build_engine.sh: build iqm and imgtool 2020-11-07 10:40:36 +01:00
build_game.sh Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00
cstrike.fmf Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
gearbox.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
hunger.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
installed.lst Add installed.lst to suppress engine prompts for now. This will change in the future hopefully 2020-11-06 18:21:24 +01:00
make_dist.sh Rename build_release.sh to make_dist.sh to avoid confusion. 2020-12-04 10:15:16 +01:00
nuclide Update doc file for building the source tree, as that's now changed. 2020-11-25 13:12:39 +01:00
nuclide-ds Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00
poke646.fmf Arranged more platform manifests, added some fallback assets contributed 2020-04-08 22:22:42 +02:00
rewolf.fmf Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however. 2020-08-08 02:36:18 +02:00
scihunt.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
tfc.fmf Updated selected manifests to allow for package downloads. 2020-04-09 02:17:05 +02:00
valve.fmf FMF: Updated chat channels for valve and cstrike. 2020-08-06 23:35:29 +02:00
vmap vmap script now uses nproc to decide thread count 2020-11-25 00:20:40 +01:00
worldspawn Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00