nuclide/base/src/shared
Marco Cawthorne e2f708138d
build_engine.sh: We're gonna migrate to git, whether some people want to or not.
2022-11-25 16:54:36 -08:00
..
animations.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
animations.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
flags.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_blood.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_breakmodel.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_corpse.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_explosion.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_gibhuman.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_impact.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_spark.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
include.src Get rid of pmove_water.qc and all that. 2022-07-14 21:29:53 -07:00
input.qc NSVehicle: add two new overridable methods. (bool)PreventPlayerMovement and (bool)PreventPlayerFire 2022-09-08 13:59:18 -07:00
items.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
player.qc build_engine.sh: We're gonna migrate to git, whether some people want to or not. 2022-11-25 16:54:36 -08:00
pmove.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
weapon_baseautomatic.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
weapon_basemelee.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
weapon_baseprojectile.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
weapon_basesemi.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
weapon_baseshotgun.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
weapon_common.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapon_common.qc Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapons.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
weapons.qc Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00