Marco Cawthorne
e2f708138d
build_engine.sh: We're gonna migrate to git, whether some people want to or not.
2022-11-25 16:54:36 -08:00
Marco Cawthorne
30a482e80e
NSVehicle: add two new overridable methods. (bool)PreventPlayerMovement and (bool)PreventPlayerFire
2022-09-08 13:59:18 -07:00
Marco Cawthorne
2526751db1
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
Marco Cawthorne
ff17dea01f
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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Comitting this early to ensure nothing breaks and it'll co-exist.
2022-07-25 09:31:37 -07:00
Marco Cawthorne
2f8b36c499
Get rid of pmove_water.qc and all that.
2022-07-14 21:29:53 -07:00
Marco Cawthorne
220b424e33
Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules.
2022-07-14 18:04:11 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
25c54af62c
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
Marco Cawthorne
92826b3e5a
Deprecate FL_NOATTACK, replace it with FL_FAKESPEC.
2022-04-28 16:25:51 -07:00
Marco Cawthorne
9969be8d27
Base: stop item_pickups when toucher is in a vehicle.
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Also auto-call Weapons_Release() when we're without health.
2022-04-28 12:33:32 -07:00
Marco Cawthorne
9030ad82d9
Base_Player: Make sure disconnected clients get removed from other clients.
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Menu-FN: Clear Rich-presence when no longer in a game.
2022-04-26 11:22:12 -07:00
Marco Cawthorne
607194957e
Player: Move UseUp/Down into the base_player class. Should now universally handle un-presses for all games.
2022-04-25 10:19:17 -07:00
Marco Cawthorne
c24c8b2435
Fix a self assignment bug in Weapons_AddItem(), added userinfo spraycolor support, fix accidentally double-drawing p_ models and add cvar sv_friendlyFire
2022-04-19 21:58:13 -07:00
Marco Cawthorne
9a6897c433
Extend FX_GibHuman with a dir (euler) and force parameter.
2022-04-05 20:39:30 -07:00
Marco Cawthorne
96f3a1224a
This is a massive change. Check the full msg here:
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https://icculus.org/~marco/txt/nuclide_may2022.txt
2022-03-15 19:33:11 -07:00
Marco Cawthorne
bbfc8c945c
BotLib: Prematurely commit all this new nav-stuff because some people like
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to compile their games.
2022-03-13 17:10:12 -07:00
Marco Cawthorne
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
Marco Cawthorne
d885e2e643
BotLib: lot of work done on recognizing weapon types, making proper use of
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Weapons_IsEmpty() checks - more fixes for pathfinding; the ability to set
walk and movespeed externally via method overrides; several bugfixes in
relation to firing (and getting stuck on pressing other keys.
2022-03-08 21:50:30 -08:00
Marco Cawthorne
47a37af545
Client: Allow mods to override entity updates of gs-entbase.
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prop_vehicle_drivable: Initial work towards suspension.
2022-02-11 17:09:08 -08:00
Marco Cawthorne
bef8dfb117
Base: Some minor edits to facilitate the TW akimbo weapons (clean this later...)
2022-02-04 15:24:43 -08:00
Marco Cawthorne
bcf9e2e758
Cleaning up some warnings.
2022-02-01 13:37:21 -08:00
Marco Cawthorne
419e89e861
Client: Some minor work towards making the textmenu/game_text code respect
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actual font data handled by Nuclide via external fontdef files.
2022-01-31 13:57:30 -08:00
Marco Cawthorne
5ea389dc71
Change FX_Corpse_Spawn's header to work around a possible compiler bug that
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gets triggered in cstrike.
2021-12-13 12:56:01 -08:00
Marco Cawthorne
7bfea15dd0
Add base/shared/fx_corpse.qc, change set to seta in masters.lst
2021-12-13 11:47:55 -08:00
Marco Cawthorne
736ecb61f8
TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
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else.
2021-10-15 09:37:51 +02:00
Marco Cawthorne
147969e8a8
Client: Add Weapons_EnableModel() and Weapons_DisableModel() so weapons can
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manually control the visibility regardless of viewzoom setting
2021-10-08 21:50:04 +02:00
Marco Cawthorne
7acdd8a2d6
Base: Weapons_SetModel; make sure the viewmodel's bbox gets set to point
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size every time the model changes, in case the sv_gameplayfix for setmodel
sizes hack is enabled.
2021-10-04 22:47:52 +02:00
Marco Cawthorne
cba54d3e2b
Added crossprint, changed input_sequence from int to float as
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it's now integrated into the engine, however as a float (blame DP)
2021-09-15 22:44:31 +02:00
Marco Cawthorne
2a86794d67
Add precache_cubemap() to src/client/defs.h
2021-09-02 21:11:54 +02:00
Marco Cawthorne
527318bd65
Deprecate CBaseFX, introduce .predraw for weapon functions.
2021-09-02 09:39:37 +02:00
Marco Cawthorne
1ec3cf2e8e
Decouple Camera/Viewmodel effects from src/ into base/src/
2021-08-01 08:53:21 +02:00
Marco Cawthorne
243c875a3f
CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
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inputs/outputs.
2021-05-29 10:52:47 +02:00
Marco Cawthorne
19065e4810
Base Game: Adding some base weapon helper functions, will make dealing with
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multi-state weapons like shotguns during reloads easier.
2021-05-25 08:33:35 +02:00
Marco Cawthorne
148c5f0e86
Base: Unset think() of the player if they're alive and switching weapons.
2021-05-22 20:37:53 +02:00
Marco Cawthorne
09528c2944
Add support for top/bottom color on players and viewmodels.
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Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
Marco Cawthorne
8072ba2872
Add Weapons_Sound() back, because now it'll be useful
2021-05-17 20:18:25 +02:00
Marco Cawthorne
c5cea7a162
Base: Weapons now track weight (for Weapons_SwitchBest)
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BotLib: Add CreateObjective() method that can be overridden
2021-05-12 15:42:20 +02:00
Marco Cawthorne
aef65b5749
Shared: Add frametime parameter to Animation_TimerUpdate().
2021-05-10 12:22:12 +02:00
Marco Cawthorne
a3ecd78f17
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
2021-05-10 08:14:10 +02:00
Marco Cawthorne
64745eb23c
Overhaul prediction routines by boxing the generic client attributes away
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from the game specific code. Add some helper macros... clean a whole bunch
up.
2021-05-08 17:44:16 +02:00
Marco Cawthorne
7a9d50b4c9
Strip Weapons_PlaySound() from base
2021-05-07 13:30:44 +02:00
Marco Cawthorne
54be70da80
fx_spark: make it use our sound shader definitions
2021-04-07 12:57:23 +02:00
Marco Cawthorne
44ab18793c
Rearrange how we execute and time our player animation logic
2021-04-06 09:18:17 +02:00
Marco Cawthorne
e5ba0406fd
Added pSeatLocal, which is like pSeat but games no longer break if upstream
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Nuclide expects new fields. You might have to migrate some fields over.
2021-03-31 13:40:27 +02:00
Marco Cawthorne
f8798d6084
Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
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it makes a lot more sense of prediction purposes
2021-03-09 11:39:52 +01:00
Marco Cawthorne
fc75a1be11
Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
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now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
2021-02-28 02:31:27 +01:00
Marco Cawthorne
02efa21e3d
Move game-specific sources into their respective mod-dirs. This was planned
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for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00