Shared: Add frametime parameter to Animation_TimerUpdate().

This commit is contained in:
Marco Cawthorne 2021-05-10 12:22:12 +02:00
parent 368e19f784
commit aef65b5749
2 changed files with 2 additions and 2 deletions

View File

@ -15,7 +15,7 @@
*/
void
Animation_TimerUpdate(player pl)
Animation_TimerUpdate(player pl, float ftime)
{
}

View File

@ -786,7 +786,7 @@ PMove_Run(void)
pl.punchangle[2] *= punch;
/* player animation code */
Animation_TimerUpdate(pl);
Animation_TimerUpdate(pl, input_timelength);
Animation_PlayerUpdate(pl);
/* allow vehicles to prevent weapon logic from happening */