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NSGameRules.h
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
NSGameRules.qc
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
NSOutput.h
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NSIO: Prevent firing an output when no activator is set
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2023-09-27 00:14:44 -07:00 |
NSOutput.qc
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NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again.
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2023-09-27 00:25:25 -07:00 |
NSTraceAttack.h
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NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
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2023-04-22 01:05:27 -07:00 |
NSTraceAttack.qc
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Exterminate FX_Explosion, FX_Spark and FX_Impact references.
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2023-07-24 14:14:20 -07:00 |
client.qc
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
defs.h
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point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
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2023-09-12 19:39:51 -07:00 |
entityDef.qc
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Server: Increase ENTITYDEF_MAX to 256
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2023-09-20 15:10:49 -07:00 |
entry.qc
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Server: Fix typos in various sound precache calls.
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2024-01-15 15:45:48 -08:00 |
include.src
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Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
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2023-08-07 13:14:49 -07:00 |
lament.h
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Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
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2023-08-07 13:14:49 -07:00 |
lament.qc
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Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
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2023-08-07 13:14:49 -07:00 |
logging.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
logging.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
mapcycle.qc
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Platform: add menu debug command 'listGameLibrary' to output all the currently indexed games/mods
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2023-11-18 13:31:33 -08:00 |
maptweaks.qc
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Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
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2023-04-30 18:01:26 -07:00 |
modelevent.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
nodes.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
nodes.qc
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
plugins.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
plugins.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
route.h
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BotLib: Start making use of some of NSNavAI
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2022-07-20 16:27:24 -07:00 |
skill.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
skill.qc
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Server: when skill is invalid (0) then default to 2 (medium)
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2023-11-18 19:58:29 -08:00 |
spawn.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
spawn.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
vote.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
way.h
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NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
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2022-04-10 07:01:14 -07:00 |
weapons.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
weapons.qc
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Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon
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2023-02-14 22:02:47 -08:00 |