nuclide/src/server
Marco Cawthorne 05af28180e
Server: Fix typos in various sound precache calls.
2024-01-15 15:45:48 -08:00
..
NSGameRules.h NSClientSpectator: new mode: overview which is work in progress. 2024-01-08 14:58:45 -08:00
NSGameRules.qc NSClientSpectator: new mode: overview which is work in progress. 2024-01-08 14:58:45 -08:00
NSOutput.h NSIO: Prevent firing an output when no activator is set 2023-09-27 00:14:44 -07:00
NSOutput.qc NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again. 2023-09-27 00:25:25 -07:00
NSTraceAttack.h NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
NSTraceAttack.qc Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
client.qc Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
defs.h point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits 2023-09-12 19:39:51 -07:00
entityDef.qc Server: Increase ENTITYDEF_MAX to 256 2023-09-20 15:10:49 -07:00
entry.qc Server: Fix typos in various sound precache calls. 2024-01-15 15:45:48 -08:00
include.src Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
lament.h Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
lament.qc Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
logging.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
logging.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
mapcycle.qc Platform: add menu debug command 'listGameLibrary' to output all the currently indexed games/mods 2023-11-18 13:31:33 -08:00
maptweaks.qc Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
modelevent.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
nodes.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
nodes.qc NSTalkMonster: Don't greet non-friendly players. 2023-02-06 16:41:19 -08:00
plugins.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
plugins.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
route.h BotLib: Start making use of some of NSNavAI 2022-07-20 16:27:24 -07:00
skill.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
skill.qc Server: when skill is invalid (0) then default to 2 (medium) 2023-11-18 19:58:29 -08:00
spawn.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
spawn.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
vote.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
way.h NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
weapons.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapons.qc Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon 2023-02-14 22:02:47 -08:00