nuclide/src/gs-entbase
Marco Cawthorne d63f838a86
info_particle_system: Default .angles to point upward.
2022-03-10 13:50:53 -08:00
..
client Client: add r_skipFlares cvar. 2022-03-03 23:32:51 -08:00
server Remove SendFlags with constants from NSEntity and peers, make full use 2022-02-18 00:30:24 -08:00
shared info_particle_system: Default .angles to point upward. 2022-03-10 13:50:53 -08:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h Improvements to some GoldSrc rendermode code, better teleporting behaviour 2022-01-21 12:24:25 -08:00
client.src GS-EntBase: Move prop_static fully to the client-side. 2022-02-04 10:52:37 -08:00
decals.h Add test_grenadeclip. 2021-11-03 21:54:43 +01:00
server.src GS-EntBase: Move prop_static fully to the client-side. 2022-02-04 10:52:37 -08:00
shared.src GS-EntBase: Add SetScale(), SetOwner(), SetVelocity() and SetTouch() methods 2022-02-02 10:23:31 -08:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik