nuclide/src/botlib
Marco Cawthorne d885e2e643
BotLib: lot of work done on recognizing weapon types, making proper use of
Weapons_IsEmpty() checks - more fixes for pathfinding; the ability to set
walk and movespeed externally via method overrides; several bugfixes in
relation to firing (and getting stuck on pressing other keys.
2022-03-08 21:50:30 -08:00
..
README BotLib: Added initial files to the project. 2020-04-22 12:31:28 +02:00
bot.h BotLib: lot of work done on recognizing weapon types, making proper use of 2022-03-08 21:50:30 -08:00
bot.qc BotLib: lot of work done on recognizing weapon types, making proper use of 2022-03-08 21:50:30 -08:00
botinfo.h BotLib: Add support for goalitems. These may include objectives for things 2022-03-02 09:17:57 -08:00
cmd.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
cvar.h BotLib: Improve the rendering of waypoints and radii, including highlights 2021-01-02 18:52:09 +01:00
defs.h BotLib: My last commit before weekend hits. More pathfinding work, added 2020-12-26 07:27:34 +01:00
include.src Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
route.h BotLib: Add support for goalitems. These may include objectives for things 2022-03-02 09:17:57 -08:00
route.qc BotLib: Add support for goalitems. These may include objectives for things 2022-03-02 09:17:57 -08:00
way.h botlib: add USER linkflag. When a bot passes that link, he'll USE the 2021-03-27 07:48:46 +01:00
way.qc BotLib: Add checks to validate the result of Way_FintClosestNode() 2022-01-31 16:07:04 -08:00

README

This is the NUCLIDE bot.

He likes playing with you, when nobody else will.