nuclide/src/gs-entbase
Marco Cawthorne c87837f583
func_door: Add 'forceclosed' key from Source
2022-03-26 18:03:22 -07:00
..
client logic_auto: Initial implementation. 2022-03-24 17:59:30 -07:00
server func_door: Add 'forceclosed' key from Source 2022-03-26 18:03:22 -07:00
shared logic_auto: Initial implementation. 2022-03-24 17:59:30 -07:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
client.src func_dustcloud: initial implementation. Currently fully client-side, so 2022-03-22 22:57:15 -07:00
decals.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
server.src GS-EntBase: Move prop_static fully to the client-side. 2022-02-04 10:52:37 -08:00
shared.src env_fog_controller: Initial implementation. Fully shared entity, tested on 2022-03-23 11:05:35 -07:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik