nuclide/src/gs-entbase/server/trigger_cdaudio.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED trigger_cdaudio (0 .5 .8) ?
Switches the background music track when triggered.
-------- KEYS --------
"targetname" : Name
"health" : Music track to play.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
class trigger_cdaudio:NSBrushTrigger
{
int m_iCDTrack;
void(void) trigger_cdaudio;
virtual void(float) Save;
virtual void(string, string) Restore;
virtual void(entity, int) Trigger;
virtual void(void) Respawn;
virtual void(entity) Touch;
virtual void(string, string) SpawnKey;
};
void
trigger_cdaudio::Save(float handle)
{
SaveInt(handle, "cdtrack", m_iCDTrack);
super::Save(handle);
}
void
trigger_cdaudio::Restore(string strKey, string strValue)
{
switch (strKey) {
case "cdtrack":
m_iCDTrack = ReadInt(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
trigger_cdaudio::Trigger(entity act, int unused)
{
if (!(act.flags & FL_CLIENT)) {
return;
}
NSLog("^2trigger_cdaudio::^3Trigger^7: CD Track %i requested",
m_iCDTrack);
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_MUSICTRACK);
WriteByte(MSG_MULTICAST, m_iCDTrack);
msg_entity = world;
multicast([0,0,0], MULTICAST_ALL_R);
remove(this);
}
void
trigger_cdaudio::Touch(entity eToucher)
{
Trigger(eToucher, TRIG_TOGGLE);
}
void
trigger_cdaudio::Respawn(void)
{
InitBrushTrigger();
}
void
trigger_cdaudio::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "health":
m_iCDTrack = stoi(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
break;
}
}
void
trigger_cdaudio::trigger_cdaudio(void)
{
m_iCDTrack = 0;
}