168 lines
3.6 KiB
Plaintext
168 lines
3.6 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define PRPDRFL_OPEN 1
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#define PRPDRFL_LOCKED 2048
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#define PRPDRFL_SILENT 4096
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#define PRPDRFL_USECLOSES 8192
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#define PRPDRFL_NOALERT 16384
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#define PRPDRFL_NOUSE 32768
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class prop_door_rotating:NSPointTrigger
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{
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vector m_vecDest1;
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vector m_vecDest2;
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float m_flDistance;
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float m_flSpeed;
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void(void) prop_door_rotating;
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/* overrides */
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virtual void(float) Save;
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virtual void(string, string) Restore;
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virtual void(void) Respawn;
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virtual void(void) Interact;
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virtual void(vector, void(void)) Turn;
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virtual void(void) Opened;
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virtual void(void) Closed;
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};
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void
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prop_door_rotating::Save(float handle)
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{
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SaveVector(handle, "dest1", m_vecDest1);
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SaveVector(handle, "dest2", m_vecDest2);
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SaveFloat(handle, "distance", m_flDistance);
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SaveFloat(handle, "speed", m_flSpeed);
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super::Save(handle);
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}
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void
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prop_door_rotating::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "dest1":
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m_vecDest1 = ReadVector(strValue);
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break;
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case "dest2":
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m_vecDest2 = ReadVector(strValue);
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break;
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case "distance":
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m_flDistance = ReadFloat(strValue);
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break;
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case "speed":
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m_flSpeed = ReadFloat(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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prop_door_rotating::Turn(vector vecDest, void(void) vFunc)
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{
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vector vecAngleDifference;
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float flTravelLength, flTravelTime;
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if (!m_flSpeed) {
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NSLog("^1prop_door_rotating::^3RotToDest^7: No speed defined for %s!", targetname);
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prop_door_rotating::Respawn();
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return;
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}
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vecAngleDifference = (vecDest - angles);
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flTravelLength = vlen(vecAngleDifference);
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flTravelTime = (flTravelLength / m_flSpeed);
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avelocity = (vecAngleDifference * (1 / flTravelTime));
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think = vFunc;
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nextthink = (ltime + flTravelTime);
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}
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void
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prop_door_rotating::Closed(void)
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{
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avelocity = [0,0,0];
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angles = m_vecDest1;
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PlayerUse = Interact;
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}
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void
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prop_door_rotating::Opened(void)
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{
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avelocity = [0,0,0];
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angles = m_vecDest2;
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PlayerUse = Interact;
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}
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void
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prop_door_rotating::Interact(void)
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{
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static void TurnAway(void) {
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Turn(m_vecDest2, Opened);
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}
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static void TurnBack(void) {
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Turn(m_vecDest1, Closed);
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}
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m_iValue = 1 - m_iValue;
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frame = 1;
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frame1time = 0.0f;
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SetSendFlags(BASEFL_CHANGED_FRAME);
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if (m_iValue)
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think = TurnAway;
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else
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think = TurnBack;
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nextthink = ltime + 0.25f;
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PlayerUse = __NULL__;
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}
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void
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prop_door_rotating::Respawn(void)
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{
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SetModel(GetSpawnModel());
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SetSolid(SOLID_BSP);
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SetMovetype(MOVETYPE_PUSH);
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SetOrigin(GetSpawnOrigin());
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PlayerUse = Interact;
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m_vecDest1 = GetSpawnAngles();
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m_vecDest2 = m_vecDest1 + [0, m_flDistance, 0];
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}
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void
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prop_door_rotating::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "distance":
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m_flDistance = stof(strValue);
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break;
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case "speed":
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m_flSpeed = stof(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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prop_door_rotating::prop_door_rotating(void)
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{
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m_flDistance = 90;
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m_flSpeed = 100;
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}
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