nuclide/src/gs-entbase/server/env_shake.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_shake (1 0.5 0) (-8 -8 -8) (8 8 8) EVS_GLOBAL
Causes an earthquake/shaking effect when triggered.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"radius" : Radius of the quake/shake effect.
"amplitude" : Amplitude of the effect.
"duration" : Duration of the effect in seconds.
"frequency" : The frequency of the shake.
-------- SPAWNFLAGS --------
EVS_GLOBAL : Affect all clients, ignoring "radius" entirely.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
#define EVS_GLOBAL 1
class env_shake:NSPointTrigger
{
float m_flRadius;
float m_flAmplitude;
float m_flDuration;
float m_flFrequency;
void(void) env_shake;
virtual void(entity act, int) Trigger;
virtual void(string, string) SpawnKey;
};
void
env_shake::Trigger(entity act, int state)
{
Client_ShakeOnce(origin, m_flRadius, m_flDuration, m_flFrequency, m_flAmplitude);
}
void
env_shake::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "radius":
m_flRadius = stof(strValue);
break;
case "amplitude":
m_flAmplitude = stof(strValue);
break;
case "duration":
m_flDuration = stof(strValue);
break;
case "frequency":
m_flFrequency = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
env_shake::env_shake(void)
{
}