192 lines
4.4 KiB
Plaintext
192 lines
4.4 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED env_global (1 0 0) (-8 -8 -8) (8 8 8) GLOBAL_SETSPAWN
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Persistent storage for variables that carry over level changes.
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-------- KEYS --------
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"targetname" : Name
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"target" : Target when triggered.
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"killtarget" : Target to kill when triggered.
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"globalstate" : The variable name in which we hold information in.
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"initialstate" : Initial mode: 0 = off, 1 = on, 2 = dead
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"triggermode" : Mode when triggered: 0 = off, 1 = on, 2 = dead
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-------- SPAWNFLAGS --------
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GLOBAL_SETSPAWN : Without this set, it'll only modify existing variables.
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-------- TRIVIA --------
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This entity was introduced in Half-Life (1998).
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*/
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#define GLOBAL_SETSPAWN 1
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enum
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{
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GLOBAL_OFF,
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GLOBAL_ON,
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GLOBAL_DEAD
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};
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class env_global:NSPointTrigger
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{
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string m_strGlobalState;
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int m_iTriggerMode;
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int m_iInitialState;
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void(void) env_global;
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/* overrides */
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virtual void(void) Spawned;
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virtual void(float) Save;
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virtual void(string,string) Restore;
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virtual void(entity, int) Trigger;
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virtual void(string, string) SpawnKey;
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virtual int(string) GlobalPresent;
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virtual void(string, int) AddNewGlobal;
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virtual void(string, int) SetGlobal;
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};
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void
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env_global::Save(float handle)
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{
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SaveString(handle, "globalstate", m_strGlobalState);
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SaveInt(handle, "triggermode", m_iTriggerMode);
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SaveInt(handle, "initialstate", m_iInitialState);
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super::Save(handle);
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}
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void
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env_global::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "globalstate":
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m_strGlobalState = ReadString(strValue);
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break;
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case "triggermode":
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m_iTriggerMode = ReadInt(strValue);
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break;
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case "initialstate":
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m_iInitialState = ReadInt(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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env_global::Trigger(entity act, int state)
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{
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int iOldValue = GetGlobalValue(m_strGlobalState);
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int iNewValue = 0;
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switch(m_iTriggerMode) {
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case 0:
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iNewValue = GLOBAL_OFF;
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break;
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case 1:
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iNewValue = GLOBAL_ON;
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break;
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case 2:
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iNewValue = GLOBAL_DEAD;
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break;
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default:
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if (iOldValue == GLOBAL_ON) {
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iNewValue = GLOBAL_OFF;
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} else if (iOldValue == GLOBAL_OFF) {
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iNewValue = GLOBAL_ON;
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} else {
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iNewValue = iOldValue;
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}
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}
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if (GlobalPresent(m_strGlobalState)) {
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SetGlobal(m_strGlobalState, iNewValue);
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} else {
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AddNewGlobal(m_strGlobalState, iNewValue);
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}
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}
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int
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env_global::GlobalPresent(string strName)
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{
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for (int i = 0; i < (tokenize(cvar_string(CENVGLOBAL_CVAR))); i += 2) {
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if (argv(i) == strName) {
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return (1);
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}
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}
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return (0);
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}
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void
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env_global::AddNewGlobal(string strName, int iValue)
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{
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print("AddNewGLobal\n");
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localcmd(sprintf("set %s \"%s %s %i\"\n", CENVGLOBAL_CVAR, cvar_string(CENVGLOBAL_CVAR), strName, iValue));
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}
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void
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env_global::SetGlobal(string strName, int iValue) {
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string strNewData = "";
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print("SetGlobal\n");
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for (int i = 0; i < (tokenize(cvar_string(CENVGLOBAL_CVAR))); i += 2) {
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if (argv(i) != strName) {
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strNewData = sprintf("%s %s %s", strNewData, argv(i), argv(i+1));
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}
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}
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localcmd(sprintf("set %s \"%s %s %i\"\n", CENVGLOBAL_CVAR, strNewData, strName, iValue));
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}
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void
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env_global::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "globalstate":
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m_strGlobalState = strValue;
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break;
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case "triggermode":
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m_iTriggerMode = stoi(strValue);
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break;
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case "initialstate":
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m_iInitialState = stoi(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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env_global::Spawned(void)
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{
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super::Spawned();
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if (!m_strGlobalState) {
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objerror("env_global: No globalstate name given! Aborting\n");
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}
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if (HasSpawnFlags(GLOBAL_SETSPAWN)) {
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if (!GlobalPresent(m_strGlobalState)) {
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AddNewGlobal(m_strGlobalState, m_iInitialState);
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}
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}
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}
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void
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env_global::env_global(void)
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{
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}
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