nuclide/src/gs-entbase/server/env_beverage.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_beverage (1 0 0) (-8 -8 -8) (8 8 8)
Upon triggered, the entity will spawn item_food in its place in
the shape of a soda can.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"health" : Amount of soda-cans that can be dispensed at maximum
"angles" : Sets the pitch, yaw and roll angles of the soda
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
/* dependency from item_food.cpp */
void item_sodacan(void);
// TODO: Implement support for skins
enum
{
SKIN_COCACOLA,
SKIN_SPRITE,
SKIN_DIETCOKE,
SKIN_ORANGE,
SKIN_SURGE,
SKIN_MOXIE,
SKIN_RANDOM
};
class env_beverage:NSRenderableEntity
{
int m_iUses;
int m_iReady;
int m_iSkin;
void(void) env_beverage;
virtual void(void) Spawned;
virtual void(float) Save;
virtual void(string, string) Restore;
virtual void(entity, int) Trigger;
virtual void(string, string) SpawnKey;
};
void
env_beverage::Save(float handle)
{
SaveInt(handle, "uses", m_iUses);
SaveInt(handle, "ready", m_iReady);
SaveInt(handle, "skin_value", m_iSkin);
super::Save(handle);
}
void
env_beverage::Restore(string strKey, string strValue)
{
switch (strKey) {
case "uses":
m_iUses = ReadInt(strValue);
break;
case "ready":
m_iReady = ReadInt(strValue);
break;
case "skin_value":
m_iSkin = ReadInt(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
env_beverage::Trigger(entity act, int unused)
{
if (m_iReady == FALSE || m_iUses <= 0) {
return;
}
entity eCan = spawn();
setorigin(eCan, origin);
eCan.angles = angles;
eCan.owner = this;
eCan.think = item_sodacan;
eCan.nextthink = time;
m_iUses--;
m_iReady = FALSE;
}
void
env_beverage::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "health":
m_iUses = stoi(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
env_beverage::Spawned(void)
{
super::Spawned();
precache_model("models/can.mdl");
precache_sound("weapons/g_bounce3.wav");
}
void
env_beverage::env_beverage(void)
{
if (!m_iUses) {
m_iUses = 10;
}
m_iReady = TRUE;
}