nuclide/src/menu-fn
Marco Cawthorne a3ecd78f17 CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
..
Makefile Menu-FN: Add proper caching (non-CVAR based) for pkgfile and introvideo 2021-03-06 00:23:59 +01:00
README Renamed /Source to /src 2019-09-01 04:35:37 +02:00
background.qc Menu: Add gameinfo_steambg manifest setting, so we can support background 2021-05-08 17:20:30 +02:00
bitmaps.h Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files, 2020-12-30 17:19:21 +01:00
colors.qc Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile 2021-02-17 11:17:28 +01:00
defs.h Menu: Add gameinfo_steambg manifest setting, so we can support background 2021-05-08 17:20:30 +02:00
entry.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
m_addserver.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_advancedcontrols.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_advancedcustomize.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_advancedmpoptions.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_audio.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_chatrooms.qc Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms. 2021-02-17 13:28:26 +01:00
m_chatroomslist.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_configuration.qc Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around 2021-04-15 20:46:54 +02:00
m_contentcontrol.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_controls.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_creategame.qc Create platform/masters.lst and change it so menu-fn doesn't change the 2021-03-31 11:54:41 +02:00
m_creategame_inet.qc Create platform/masters.lst and change it so menu-fn doesn't change the 2021-03-31 11:54:41 +02:00
m_customgame.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
m_customize.qc Menu-FN: Spray-logo precaching optimisation 2021-02-17 11:59:38 +01:00
m_filter.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_internetgames.qc Create platform/masters.lst and change it so menu-fn doesn't change the 2021-03-31 11:54:41 +02:00
m_intro.qc Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile 2021-02-17 11:17:28 +01:00
m_langames.qc Create platform/masters.lst and change it so menu-fn doesn't change the 2021-03-31 11:54:41 +02:00
m_loadgame.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_main.qc Menu: Add gameinfo_steambg manifest setting, so we can support background 2021-05-08 17:20:30 +02:00
m_multiplayer.qc Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around 2021-04-15 20:46:54 +02:00
m_newgame.qc Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around 2021-04-15 20:46:54 +02:00
m_spectategames.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_updates.qc Server: Precache step_sand.left/right, add to footsteps.sndshd. 2021-04-18 08:24:55 +02:00
m_video.qc Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around 2021-04-15 20:46:54 +02:00
m_videomodes.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_videooptions.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_viewgameinfo.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
m_viewreadme.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
master.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
menu.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
modserver.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
music.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
progs.src Menu: Add gameinfo_steambg manifest setting, so we can support background 2021-05-08 17:20:30 +02:00
servers.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
strings.h update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
strings.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
tcp.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
util.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
w_checkbox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_colorlist.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_combobox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_dialog.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_frame.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_header.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_label.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_listbox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_mainbutton.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_modetab.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_modlist.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_pagetab.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_pictureswitch.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_scrollbar.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_servers.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_slider.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_textbox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_textbuffer.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
w_updatelist.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
widgets.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00

README

HALF-LIFE WON MENU - QUAKEC VERSION
===================================

This menu logic is part of the FreeCS project.
It's a close recreation of the Half-Life main-menu (pre-Steam), also known as
the Half-Life WON menu (or just WON Menu - you get the idea).
It was used between 1998 and 2004.

It attempts to parse string-data and bitmaps from the original paths
whenever it can. 

The original data is required for it to work.

It's created from scratch and is not C++ - it's QuakeC and meant to be used
within FTE QuakeWorld. The file extensions are only changed in order to help
with the syntax highlighting choice of your favorite editor.

This codebase is to be compiled with FTEQCC, no other compiler is supported.
No engine other than FTE QuakeWorld is supported. I won't support anything else
as there is no other QuakeWorld based engine that could easily add all the
formats and builtins required.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.
This includes using it in combination with the original Half-Life binaries and
libraries. Valve has spoken out against such projects for the reason above.

Over the past decade enough Half-Life projects have sprung up that have violated 
and _abused_ the GPL, thus discouraging entities from releasing their sources in
fear of such behaviour. This has done more harm than any good.
If anyone was to intentionally distribute content created with the Half-Life SDK
with this component, it'd violate the Half-Life SDK AND the GPL.
It's frustrating, but this is the world we are living in right now.

I recommend that you use this menu without relying on Half-Life file formats.
FreeCS gets around this by not actually shipping the CS content as part of the
project. User superior formats such as IQM (instead of MDL) for models and the
Quake III Arena BSP format for levels.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik