Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
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@ -163,6 +163,21 @@ step_slosh.right
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sample player/pl_slosh4.wav
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}
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step_sand.left
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{
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attenuation static
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footstep
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sample player/pl_sand1.wav
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sample player/pl_sand2.wav
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}
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step_sand.right
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{
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attenuation static
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footstep
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sample player/pl_sand3.wav
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sample player/pl_sand4.wav
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}
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step_snow.left
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{
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attenuation static
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@ -278,7 +278,7 @@ Way_FlagAim(void)
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for (int b = 0i; b < g_pWaypoints[g_way1].m_numNeighbours; b++) {
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if (g_pWaypoints[g_way1].m_pNeighbour[b].m_iNode == g_way2) {
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g_pWaypoints[g_way1].m_pNeighbour[b].m_iFlags |= LF_AIM;
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env_message_single(self, "^2Walk-linked the two points!\n");
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env_message_single(self, "^2Aim-linked the two points!\n");
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}
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}
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} else {
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@ -303,7 +303,7 @@ Way_FlagUse(void)
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for (int b = 0i; b < g_pWaypoints[g_way1].m_numNeighbours; b++) {
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if (g_pWaypoints[g_way1].m_pNeighbour[b].m_iNode == g_way2) {
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g_pWaypoints[g_way1].m_pNeighbour[b].m_iFlags |= LF_USER;
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env_message_single(self, "^2Walk-linked the two points!\n");
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env_message_single(self, "^2Use-linked the two points!\n");
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}
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}
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} else {
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@ -14,13 +14,13 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define FN_UPDATE_IMGURL "https://www.frag-net.com/dl/img/%s.jpg"
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#define FN_UPDATE_IMGURL "http://www.frag-net.com/dl/img/%s.jpg"
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enum
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{
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GPMI_NAME, // name of the package, for use with the pkg command.
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GPMI_NAME, // name of the package, for use with the pkg command.
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GPMI_CATEGORY, // category text
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GPMI_TITLE, // name of the package, for showing the user.
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GPMI_TITLE, // name of the package, for showing the user.
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GPMI_VERSION, // version info (may have multiple with the same name but different versions)
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GPMI_DESCRIPTION, // some blurb
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GPMI_LICENSE, // what license its distributed under
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@ -44,6 +44,8 @@ Footsteps_Init(void)
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Sound_Precache("step_grate.right");
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Sound_Precache("step_metal.left");
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Sound_Precache("step_metal.right");
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Sound_Precache("step_sand.left");
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Sound_Precache("step_sand.right");
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Sound_Precache("step_slosh.left");
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Sound_Precache("step_slosh.right");
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Sound_Precache("step_snow.left");
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