nuclide/src/gs-entbase
Marco Cawthorne a3ecd78f17 CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
..
client Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
server CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
shared Revert commit 29e0e82f48 2021-05-09 22:02:19 +02:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked 2021-04-27 17:45:13 +02:00
client.src GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
decals.h GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
server.src GS-Entbase: massive optimisation - any func_wall and illusionary without a 2021-04-10 09:35:06 +02:00
shared.src GS-Entbase: massive optimisation - any func_wall and illusionary without a 2021-04-10 09:35:06 +02:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik