Marco Cawthorne
daf8512aa2
NSMonster: Improvements to alerting, turning and what to do when they lose their target. NSInteractiveSurface: Unbreak it by allowing it to spawn in CSQC Server: Spawn AI nodes for info_player_{start,deathmatch} when no real nodes are present |
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.. | ||
TestWeapon.qc | ||
fx_blood.qc | ||
fx_breakmodel.qc | ||
fx_corpse.qc | ||
fx_explosion.qc | ||
fx_gibhuman.qc | ||
fx_impact.qc | ||
fx_spark.qc | ||
include.src | ||
player.qc | ||
weapon_common.h | ||
weapon_common.qc |