nuclide/base/src/shared
Marco Cawthorne daf8512aa2
NSTalkMonster: Don't greet non-friendly players.
NSMonster: Improvements to alerting, turning and what to do when they lose their target.
NSInteractiveSurface: Unbreak it by allowing it to spawn in CSQC
Server: Spawn AI nodes for info_player_{start,deathmatch} when no real nodes are present
2023-02-06 16:41:19 -08:00
..
TestWeapon.qc NSTalkMonster: Don't greet non-friendly players. 2023-02-06 16:41:19 -08:00
fx_blood.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_breakmodel.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_corpse.qc Base: Doing more cleanup work here, more to be done for sure. Specifically finish a working NSWeapon class example. 2023-01-08 13:19:56 -08:00
fx_explosion.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_gibhuman.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_impact.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fx_spark.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
include.src NSTalkMonster: Don't greet non-friendly players. 2023-02-06 16:41:19 -08:00
player.qc build_engine.sh: We're gonna migrate to git, whether some people want to or not. 2022-11-25 16:54:36 -08:00
weapon_common.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapon_common.qc Fix cstrike invisible weapons issue when zoomed in 2022-12-30 16:50:48 -08:00