Fix cstrike invisible weapons issue when zoomed in

This commit is contained in:
Preston Thompson 2022-12-30 16:50:48 -08:00
parent b356994beb
commit 9c7ac3636a
1 changed files with 3 additions and 0 deletions

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@ -169,6 +169,9 @@ Weapons_Draw(player pl)
{
int i = pl.activeweapon;
/* In case the previous weapon hid the model */
Weapons_EnableModel();
pl.w_attack_next = 0.5f;
pl.w_idle_next = 2.5f;
pl.viewzoom = 1.0f;