nuclide/src/gs-entbase
Marco Cawthorne fc75a1be11 Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
2021-02-28 02:31:27 +01:00
..
client GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
server GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
shared Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have 2021-02-28 02:31:27 +01:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname 2020-09-08 22:49:35 +02:00
client.src GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
decals.h GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
server.src Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
shared.src Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik