350 lines
9.2 KiB
Plaintext
350 lines
9.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enumflags
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{
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SPRITE_CHANGED_ORIGIN,
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SPRITE_CHANGED_MODELINDEX,
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SPRITE_CHANGED_FRAMERATE,
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SPRITE_CHANGED_SCALE,
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SPRITE_CHANGED_RENDERMODE,
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SPRITE_CHANGED_RENDERFX,
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SPRITE_CHANGED_RENDERCOLOR,
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SPRITE_CHANGED_RENDERAMT,
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SPRITE_CHANGED_MATERIAL,
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};
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enumflags
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{
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ENVS_STARTON,
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ENVS_PLAYONCE
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};
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/*!QUAKED env_sprite (1 .5 0) (-8 -8 -8) (8 8 8) ENVS_STARTON ENVS_PLAYONCE
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# OVERVIEW
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A sprite entity manager with fancy overrides.
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# KEYS
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- "targetname" : Name
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- "target" : Target when triggered.
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- "killtarget" : Target to kill when triggered.
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- "angles" : Sets the pitch, yaw and roll angles of the sprite.
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- "model" : Path to the sprite in question.
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- "material" : Instead of model, you can set the path of a material/image here.
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- "rendercolor" : Color modifier of the sprite.
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- "renderamt" : Alpha modifier of the sprite.
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- "rendermode" : Render mode of the sprite.
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- "framerate" : Rate between frames in seconds.
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- "scale" : Scale modifier of the sprite.
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# SPAWNFLAGS
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- ENVS_STARTON (1) : Start visible.
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- ENVS_PLAYONCE (2) : Play once from start to finish, then make invisible.
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# NOTES
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Only used with an external sprite format, like SPR, SPRHL and SPR32, unless the material key is specified.
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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class env_sprite:NSRenderableEntity
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{
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public:
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void env_sprite(void);
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virtual void(bool) SetFramerate;
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#ifdef SERVER
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virtual void Spawned(void);
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virtual void Trigger(entity, triggermode_t);
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virtual void EvaluateEntity(void);
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virtual float SendEntity(entity,float);
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virtual void SpawnKey(string,string);
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virtual void NetworkOnce(void);
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#else
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virtual float predraw(void);
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virtual void think(void);
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virtual void ReceiveEntity(float,float);
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virtual void SetMaxFrame(int);
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virtual void SetLoopFlag(bool);
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#endif
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private:
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bool m_iIsShader;
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int m_iToggled;
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float m_flEffects;
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NETWORKED_STRING(m_strMaterial)
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NETWORKED_FLOAT(m_flFramerate)
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#ifdef CLIENT
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int m_iMaxFrame;
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bool m_bLoops;
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#endif
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};
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void
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env_sprite::env_sprite(void)
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{
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NETWORKED_DEFAULT(m_strMaterial, __NULL__)
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NETWORKED_DEFAULT(m_flFramerate, 10.0f)
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NETWORKED_DEFAULT(scale, 1.0f)
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m_iIsShader = false;
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}
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#ifdef SERVER
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void
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env_sprite::EvaluateEntity(void)
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{
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EVALUATE_VECTOR(origin, 0, SPRITE_CHANGED_ORIGIN)
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EVALUATE_VECTOR(origin, 1, SPRITE_CHANGED_ORIGIN)
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EVALUATE_VECTOR(origin, 2, SPRITE_CHANGED_ORIGIN)
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EVALUATE_FIELD(modelindex, SPRITE_CHANGED_MODELINDEX)
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EVALUATE_FIELD(m_flFramerate, SPRITE_CHANGED_FRAMERATE)
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EVALUATE_FIELD(scale, SPRITE_CHANGED_SCALE)
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EVALUATE_FIELD(m_iRenderMode, SPRITE_CHANGED_RENDERMODE)
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EVALUATE_FIELD(m_iRenderFX, SPRITE_CHANGED_RENDERFX)
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EVALUATE_VECTOR(m_vecRenderColor, 0, SPRITE_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(m_vecRenderColor, 1, SPRITE_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(m_vecRenderColor, 2, SPRITE_CHANGED_RENDERCOLOR)
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EVALUATE_FIELD(m_flRenderAmt, SPRITE_CHANGED_RENDERAMT)
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EVALUATE_FIELD(m_strMaterial, SPRITE_CHANGED_MATERIAL)
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}
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float
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env_sprite::SendEntity(entity ePEnt, float flChanged)
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{
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if (clienttype(ePEnt) != CLIENTTYPE_REAL)
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return (0);
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if (HasSpawnFlags(ENVS_PLAYONCE))
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return (0);
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/* Delete it on the client. */
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if (m_iToggled == FALSE)
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return (0);
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/* strings are expensive. */
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if (!m_strMaterial)
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flChanged &= ~SPRITE_CHANGED_MATERIAL;
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WriteByte(MSG_ENTITY, ENT_SPRITE);
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WriteFloat(MSG_ENTITY, flChanged);
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SENDENTITY_COORD(origin[0], SPRITE_CHANGED_ORIGIN)
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SENDENTITY_COORD(origin[1], SPRITE_CHANGED_ORIGIN)
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SENDENTITY_COORD(origin[2], SPRITE_CHANGED_ORIGIN)
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SENDENTITY_FLOAT(modelindex, SPRITE_CHANGED_MODELINDEX)
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SENDENTITY_FLOAT(m_flFramerate, SPRITE_CHANGED_FRAMERATE)
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SENDENTITY_FLOAT(scale, SPRITE_CHANGED_SCALE)
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SENDENTITY_BYTE(m_iRenderMode, SPRITE_CHANGED_RENDERMODE)
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SENDENTITY_BYTE(m_iRenderFX, SPRITE_CHANGED_RENDERFX)
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SENDENTITY_COLOR(m_vecRenderColor[0], SPRITE_CHANGED_RENDERCOLOR)
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SENDENTITY_COLOR(m_vecRenderColor[1], SPRITE_CHANGED_RENDERCOLOR)
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SENDENTITY_COLOR(m_vecRenderColor[2], SPRITE_CHANGED_RENDERCOLOR)
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SENDENTITY_COLOR(m_flRenderAmt, SPRITE_CHANGED_RENDERAMT)
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SENDENTITY_STRING(m_strMaterial, SPRITE_CHANGED_MATERIAL)
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return (1);
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}
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void
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env_sprite::NetworkOnce(void)
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SPRITE);
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WriteCoord(MSG_MULTICAST, origin[0]);
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WriteCoord(MSG_MULTICAST, origin[1]);
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WriteCoord(MSG_MULTICAST, origin[2]);
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WriteFloat(MSG_MULTICAST, modelindex);
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WriteFloat(MSG_MULTICAST, m_flFramerate);
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WriteFloat(MSG_MULTICAST, scale);
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WriteByte(MSG_MULTICAST, m_iRenderMode);
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WriteByte(MSG_MULTICAST, m_iRenderFX);
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WriteFloat(MSG_MULTICAST, m_vecRenderColor[0]);
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WriteFloat(MSG_MULTICAST, m_vecRenderColor[1]);
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WriteFloat(MSG_MULTICAST, m_vecRenderColor[2]);
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WriteFloat(MSG_MULTICAST, m_flRenderAmt);
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WriteString(MSG_MULTICAST, m_strMaterial);
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msg_entity = this;
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multicast(origin, MULTICAST_PVS);
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}
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/* TODO: Implement state */
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void
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env_sprite::Trigger(entity act, triggermode_t state)
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{
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if (HasSpawnFlags(ENVS_PLAYONCE)) {
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NetworkOnce();
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} else {
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m_iToggled = 1 - m_iToggled;
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SendFlags = 1;
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}
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}
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void
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env_sprite::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "shader":
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case "material":
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m_strMaterial = strValue;
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break;
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case "framerate":
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m_flFramerate = stof(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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env_sprite::Spawned(void)
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{
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super::Spawned();
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m_iToggled = (HasSpawnFlags(ENVS_STARTON) > 0) ? TRUE : FALSE;
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/* how pointless this would be otherwise. */
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if (!targetname)
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m_iToggled = TRUE;
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}
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#else
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float
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env_sprite::predraw(void)
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{
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if (m_strMaterial == __NULL__) {
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return super::predraw();
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}
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vector vecPlayer = pSeat->m_vecPredictedOrigin;
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makevectors(view_angles);
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makevectors(vectoangles(origin - vecPlayer));
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vector forg = origin + (v_forward * -16);
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vector fsize = [64,64];
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traceline(origin, vecPlayer, MOVE_WORLDONLY, this);
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if (trace_fraction < 1.0)
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return (PREDRAW_NEXT);
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R_BeginPolygon(m_strMaterial, 1, 0);
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R_PolygonVertex(forg + v_right * fsize[0] - v_up * fsize[1],
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[1,1], m_vecRenderColor, 1.0);
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R_PolygonVertex(forg - v_right * fsize[0] - v_up * fsize[1],
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[0,1], m_vecRenderColor, 1.0);
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R_PolygonVertex(forg - v_right * fsize[0] + v_up * fsize[1],
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[0,0], m_vecRenderColor, 1.0);
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R_PolygonVertex(forg + v_right * fsize[0] + v_up * fsize[1],
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[1,0], m_vecRenderColor, 1.0);
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R_EndPolygon();
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addentity(this);
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return (PREDRAW_NEXT);
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}
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void
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env_sprite::think(void)
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{
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if (frame >= (m_iMaxFrame-1)) {
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if (m_bLoops == 0) {
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Destroy();
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return;
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} else {
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frame = 0;
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}
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} else {
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frame += 1;
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}
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nextthink = time + (1 / m_flFramerate);
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}
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void
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env_sprite::ReceiveEntity(float flNew, float flChanged)
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{
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READENTITY_COORD(origin[0], SPRITE_CHANGED_ORIGIN)
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READENTITY_COORD(origin[1], SPRITE_CHANGED_ORIGIN)
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READENTITY_COORD(origin[2], SPRITE_CHANGED_ORIGIN)
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READENTITY_FLOAT(modelindex, SPRITE_CHANGED_MODELINDEX)
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READENTITY_FLOAT(m_flFramerate, SPRITE_CHANGED_FRAMERATE)
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READENTITY_FLOAT(scale, SPRITE_CHANGED_SCALE)
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READENTITY_BYTE(m_iRenderMode, SPRITE_CHANGED_RENDERMODE)
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READENTITY_BYTE(m_iRenderFX, SPRITE_CHANGED_RENDERFX)
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READENTITY_COLOR(m_vecRenderColor[0], SPRITE_CHANGED_RENDERCOLOR)
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READENTITY_COLOR(m_vecRenderColor[1], SPRITE_CHANGED_RENDERCOLOR)
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READENTITY_COLOR(m_vecRenderColor[2], SPRITE_CHANGED_RENDERCOLOR)
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READENTITY_COLOR(m_flRenderAmt, SPRITE_CHANGED_RENDERAMT)
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READENTITY_STRING(m_strMaterial, SPRITE_CHANGED_MATERIAL)
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drawmask = MASK_ENGINE;
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nextthink = time + (1 / m_flFramerate);
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m_iMaxFrame = modelframecount(modelindex);
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m_bLoops = 1; /* repeats */
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setorigin(this, origin);
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}
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void
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env_sprite::SetMaxFrame(int fr)
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{
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m_iMaxFrame = fr;
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}
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void
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env_sprite::SetLoopFlag(bool loops)
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{
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m_bLoops = loops;
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}
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#endif
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void
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env_sprite::SetFramerate(bool flag)
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{
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}
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#ifdef CLIENT
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void
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EnvSprite_ParseEvent(void)
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{
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env_sprite spr = spawn(env_sprite);
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spr.origin[0] = readcoord();
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spr.origin[1] = readcoord();
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spr.origin[2] = readcoord();
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spr.modelindex = readfloat();
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spr.m_flFramerate = readfloat();
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spr.scale = readfloat();
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spr.m_iRenderMode = readbyte();
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spr.m_iRenderFX = readbyte();
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spr.m_vecRenderColor[0] = readfloat();
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spr.m_vecRenderColor[1] = readfloat();
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spr.m_vecRenderColor[2] = readfloat();
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spr.m_flRenderAmt = readfloat();
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spr.m_strMaterial = readstring();
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spr.drawmask = MASK_ENGINE;
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spr.nextthink = time + (1 / spr.m_flFramerate);
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spr.m_iMaxFrame = modelframecount(spr.modelindex);
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spr.m_bLoops = 0; /* does not repeat */
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setorigin(spr, spr.origin);
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}
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#endif
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