nuclide/src/gs-entbase/shared
Marco Cawthorne 822a7221b2
WIP pmove, AI, etc. changes
2024-04-22 15:11:12 -07:00
..
ambient_generic.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
decals.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_beam.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
env_bubbles.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_cascade_light.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_fire.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_fog.qc env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
env_fog_controller.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
env_funnel.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
env_glow.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_instructor_hint.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
env_laser.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
env_muzzleflash.qc env_muzzleflash: set it as MASK_GLOWS instead of MASK_ENGINE to ensure we attach 2024-03-07 19:38:46 -08:00
env_projectedtexture.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
env_shockwave.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
env_smoker.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_sprite.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
env_steam.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
func_conveyor.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_friction.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_illusionary.qc func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
func_ladder.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
func_monitor.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_tankmortar.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
func_vehicle.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
func_wall.qc func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
info_particle_system.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
info_waypoint.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
light_dynamic.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
logic_achievement.qc speaker: now shared between client/server game 2023-11-15 09:52:11 -08:00
phys_rope.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
point_spotlight.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
prop_physics_multiplayer.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
prop_rope.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
prop_vehicle_driveable.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
speaker.qc ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor. 2024-01-02 15:26:29 -08:00
trigger_camera.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
trigger_gravity.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
trigger_push.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
worldspawn.qc WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00