nuclide/src/gs-entbase/server/script_vehicle.qc

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/*
* Copyright (c) 2024 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED script_vehicle (1 0 0) (-16 -16 -16) (16 16 16) USABLE
# OVERVIEW
Unknown.
# KEYS
- "targetname" : Name
- "model" : Model to use for the vehicle.
- "vehicletype" : Name of the vehicle type.
# TRIVIA
This entity was introduced in Call of Duty (2003).
*/
class
script_vehicle:NSRenderableEntity
{
public:
void script_vehicle(void);
virtual void Trigger(entity, triggermode_t);
};
void
script_vehicle::script_vehicle(void)
{
}
void
script_vehicle::Trigger(entity entityActivator, triggermode_t state)
{
}