/* * Copyright (c) 2024 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*!QUAKED script_vehicle (1 0 0) (-16 -16 -16) (16 16 16) USABLE # OVERVIEW Unknown. # KEYS - "targetname" : Name - "model" : Model to use for the vehicle. - "vehicletype" : Name of the vehicle type. # TRIVIA This entity was introduced in Call of Duty (2003). */ class script_vehicle:NSRenderableEntity { public: void script_vehicle(void); virtual void Trigger(entity, triggermode_t); }; void script_vehicle::script_vehicle(void) { } void script_vehicle::Trigger(entity entityActivator, triggermode_t state) { }