nuclide/src/gs-entbase
Marco Cawthorne 65f21af405
env_beam, env_laser, prop_rope: Use GetEyePos() to assign the proper player view position
2023-02-07 16:21:01 -08:00
..
client NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
server func_physbox: Use Disappear API call 2023-01-18 19:37:10 -08:00
shared env_beam, env_laser, prop_rope: Use GetEyePos() to assign the proper player view position 2023-02-07 16:21:01 -08:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
client.src env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam. 2022-12-08 14:58:30 -08:00
decals.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
server.src env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam. 2022-12-08 14:58:30 -08:00
shared.src env_beam/env_laser: Visual overhaul of env_beam. env_laser now also rebased using my work on env_beam. 2022-12-08 14:58:30 -08:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik