nuclide/src/shared
Marco Cawthorne 73bec53034
PropData: read info from Source Engine .phy files
2023-10-22 23:30:31 -07:00
..
NSBrushTrigger.h trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSBrushTrigger.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSClient.h Add and track new player entity field '.score'. Used to trag score points separate from frags. 2023-06-15 11:42:01 -07:00
NSClient.qc Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSClientPlayer.h Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour 2023-08-07 13:14:49 -07:00
NSClientPlayer.qc NSMonster: add the ability to chase path_corners and things. 2023-10-03 11:05:14 -07:00
NSClientSpectator.h Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSClientSpectator.qc Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSDebris.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
NSDebris.qc PropData: debris/gibs can now create decals upon impact with a surface 2023-09-20 15:10:29 -07:00
NSEntity.h NSEntity: new method GetNearbySpot() which will return a free position close to the entity. 2023-10-11 01:05:26 -07:00
NSEntity.qc NSEntity: new method GetNearbySpot() which will return a free position close to the entity. 2023-10-11 01:05:26 -07:00
NSIO.h NSIO: add TransitionComplete() method for easier handling of entities post level-transition. 2023-10-03 11:02:47 -07:00
NSIO.qc NSIO: add TransitionComplete() method for easier handling of entities post level-transition. 2023-10-03 11:02:47 -07:00
NSItem.h Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSItem.qc Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSMonster.h scripted_sequence: support for 'killtarget' key 2023-10-04 14:55:02 -07:00
NSMonster.qc NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes. 2023-10-11 01:05:28 -07:00
NSMoverEntity.h NSMoverEntity: add 'movedir' key support for Source Engine based maps 2023-09-26 22:24:13 -07:00
NSMoverEntity.qc NSMoverEntity: fix mistake that prevents spawn values from being read properly 2023-09-28 18:37:08 -07:00
NSNavAI.h NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes. 2023-10-11 01:05:28 -07:00
NSNavAI.qc NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes. 2023-10-11 01:05:28 -07:00
NSPhysicsConstraint.h Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
NSPhysicsConstraint.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
NSPhysicsEntity.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
NSPhysicsEntity.qc PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
NSPointTrigger.h trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSPointTrigger.qc Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSPortal.h env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
NSPortal.qc Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man 2023-09-20 22:42:11 -07:00
NSProjectile.h env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
NSProjectile.qc Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man 2023-09-20 22:42:11 -07:00
NSRenderableEntity.h !!! Mods/games should now remove modelevent.qc and view.qc from their csprogs !!! 2023-10-12 14:45:27 -07:00
NSRenderableEntity.qc !!! Mods/games should now remove modelevent.qc and view.qc from their csprogs !!! 2023-10-12 14:45:27 -07:00
NSSpraylogo.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSSpraylogo.qc Make games buildable again, caused by renaming Spraylogo and GameRules classes/files. 2022-10-14 15:49:59 -07:00
NSSquadMonster.h Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSSquadMonster.qc NSRenderableEntity: various tweaks to networking, env_glow 2023-09-20 15:09:23 -07:00
NSSurfacePropEntity.h NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods 2023-06-01 10:30:51 -07:00
NSSurfacePropEntity.qc PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
NSTalkMonster.h NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes. 2023-10-11 01:05:28 -07:00
NSTalkMonster.qc NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes. 2023-10-11 01:05:28 -07:00
NSTimer.h Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
NSTimer.qc NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing" 2023-07-27 13:29:58 -07:00
NSTrigger.h NSIO: add TransitionComplete() method for easier handling of entities post level-transition. 2023-10-03 11:02:47 -07:00
NSTrigger.qc NSIO: add TransitionComplete() method for easier handling of entities post level-transition. 2023-10-03 11:02:47 -07:00
NSVehicle.h Client: Fix the parameter order on a few classes' ReceiveEntity methods 2023-09-20 15:40:13 -07:00
NSVehicle.qc NSIO: add TransitionComplete() method for easier handling of entities post level-transition. 2023-10-03 11:02:47 -07:00
cloader.h Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt 2023-07-15 11:34:58 -07:00
cloader.qc Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt 2023-07-15 11:34:58 -07:00
colors.h NSTalkMonster: Don't greet non-friendly players. 2023-02-06 16:41:19 -08:00
damage.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
decalgroups.h DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible. 2023-07-14 18:08:29 -07:00
decalgroups.qc Shared: sanity check for when decalgroups are attempted to be placed, but not available. 2023-10-18 07:47:24 -07:00
defs.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
effects.h Documentation improvements to various headers, also g_developer prints. 2022-12-21 17:09:35 -08:00
entities.h Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
events.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
flags.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
fteextensions.qc NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
global.h env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
hitmesh.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
include.src Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
materials.h Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
materials.qc Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer. 2023-03-18 17:49:12 -07:00
math.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
math.qc Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
memory.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
motd.h Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`. 2023-03-25 17:32:58 -07:00
motd.qc Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`. 2023-03-25 17:32:58 -07:00
platform.h Add new cvar `com_showTracers` to aid in debugging tracelines. 2023-07-04 08:42:32 -07:00
player_pmove.qc Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
pmove.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
pmove.qc PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
pmove_custom.qc PMove: added pm_noclipSpeed and pm_noclipAccelerate cvars which serve an obvious purpose. 2023-10-11 00:39:31 -07:00
propdata.h PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
propdata.qc PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
sentences.h Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
sentences.qc Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
sound.h SoundDef: add helper function int Sound_GetID(string) 2023-09-27 00:12:28 -07:00
sound.qc Shared: don't mess with sound def names when precaching them. 2023-10-17 18:27:59 -07:00
surfaceproperties.h Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
surfaceproperties.qc Exterminate FX_Explosion, FX_Spark and FX_Impact references. 2023-07-24 14:14:20 -07:00
util.qc func_door: Save m_waterType 2023-10-03 10:56:05 -07:00
weapons.h Add client-side stub for function Weapons_SwitchBest. 2023-04-15 17:24:49 -07:00
weapons.qc Unbreak base/src from not compiling. 2023-04-16 23:16:15 -07:00