114 lines
2.6 KiB
Plaintext
114 lines
2.6 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED trigger_counter (0 .5 .8) ? TRCNT_SILENT TRCNT_NOCLIENTS TRCNT_PUSHABLES
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This entity counts the number of times it is triggered and activates its
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target when it reaches a specified number.
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-------- KEYS --------
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"targetname" : Name
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"target" : Target when triggered.
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"killtarget" : Target to kill when triggered.
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"count" : Number of times the entity has to be triggered.
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"delay" : Delay in seconds until target is triggered.
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-------- TRIVIA --------
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This entity was introduced in Quake (1996).
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*/
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enumflags
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{
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TRCNT_SILENT,
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TRCNT_NOCLIENTS,
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TRCNT_PUSHABLES
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};
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class trigger_counter:CBaseTrigger
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{
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int m_iCounted;
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int m_iMaxCount;
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void(void) trigger_counter;
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virtual void(void) touch;
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virtual void(entity,int) Trigger;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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};
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void
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trigger_counter::touch(void)
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{
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Trigger(other, TRIG_TOGGLE);
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}
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void
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trigger_counter::Trigger(entity act, int state)
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{
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if (act.classname == "func_pushable" && !(spawnflags & TRCNT_PUSHABLES))
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return;
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if (spawnflags & TRCNT_NOCLIENTS && act.spawnflags & FL_CLIENT)
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return;
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if (GetMaster() == FALSE)
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return;
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m_iCounted++;
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dprint("^2trigger_counter::^3Trigger^7: " \
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"Incremented '%s' by 1 (%i/%i)\n", \
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targetname, m_iCounted, m_iMaxCount);
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if (m_iCounted < m_iMaxCount)
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return;
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SetSolid(SOLID_NOT); /* make inactive */
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m_iValue = 1;
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UseTargets(act, TRIG_TOGGLE, m_flDelay);
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}
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void
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trigger_counter::Respawn(void)
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{
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m_iValue = 0;
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m_iCounted = 0;
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SetSolid(SOLID_TRIGGER);
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#ifdef GS_RENDERFX
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SetRenderMode(RM_TRIGGER);
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#endif
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InitBrushTrigger();
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}
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void
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trigger_counter::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "count":
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m_iMaxCount = stoi(strValue);
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break;
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default:
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CBaseTrigger::SpawnKey(strKey, strValue);
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}
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}
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void
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trigger_counter::trigger_counter(void)
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{
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CBaseTrigger::CBaseTrigger();
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}
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