nuclide/src/gs-entbase/server/trigger_counter.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED trigger_counter (0 .5 .8) ? TRCNT_SILENT TRCNT_NOCLIENTS TRCNT_PUSHABLES
This entity counts the number of times it is triggered and activates its
target when it reaches a specified number.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"count" : Number of times the entity has to be triggered.
"delay" : Delay in seconds until target is triggered.
-------- TRIVIA --------
This entity was introduced in Quake (1996).
*/
enumflags
{
TRCNT_SILENT,
TRCNT_NOCLIENTS,
TRCNT_PUSHABLES
};
class trigger_counter:CBaseTrigger
{
int m_iCounted;
int m_iMaxCount;
void(void) trigger_counter;
virtual void(void) touch;
virtual void(entity,int) Trigger;
virtual void(void) Respawn;
virtual void(string, string) SpawnKey;
};
void
trigger_counter::touch(void)
{
Trigger(other, TRIG_TOGGLE);
}
void
trigger_counter::Trigger(entity act, int state)
{
if (act.classname == "func_pushable" && !(spawnflags & TRCNT_PUSHABLES))
return;
if (spawnflags & TRCNT_NOCLIENTS && act.spawnflags & FL_CLIENT)
return;
if (GetMaster() == FALSE)
return;
m_iCounted++;
dprint("^2trigger_counter::^3Trigger^7: " \
"Incremented '%s' by 1 (%i/%i)\n", \
targetname, m_iCounted, m_iMaxCount);
if (m_iCounted < m_iMaxCount)
return;
SetSolid(SOLID_NOT); /* make inactive */
m_iValue = 1;
UseTargets(act, TRIG_TOGGLE, m_flDelay);
}
void
trigger_counter::Respawn(void)
{
m_iValue = 0;
m_iCounted = 0;
SetSolid(SOLID_TRIGGER);
#ifdef GS_RENDERFX
SetRenderMode(RM_TRIGGER);
#endif
InitBrushTrigger();
}
void
trigger_counter::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "count":
m_iMaxCount = stoi(strValue);
break;
default:
CBaseTrigger::SpawnKey(strKey, strValue);
}
}
void
trigger_counter::trigger_counter(void)
{
CBaseTrigger::CBaseTrigger();
}