nuclide/src/gs-entbase
Marco Cawthorne 736ecb61f8
TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
else.
2021-10-15 09:37:51 +02:00
..
client Separate networking between CBaseEntity and CBaseMonster, needs 2021-09-12 00:13:24 +02:00
server TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
shared TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h Reserve 3 SRC'04 rendermodes, implement RM_DONTRENDER. 2021-09-01 22:41:11 +02:00
client.src Separate networking between CBaseEntity and CBaseMonster, needs 2021-09-12 00:13:24 +02:00
decals.h GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
server.src Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
shared.src GS-EntBase: Add prop_vehicle_driveable, for model based 4-wheel 2021-09-11 22:43:14 +02:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik