nuclide/src/gs-entbase/server/monster_furniture.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_furniture (1 0 0) (-8 -8 -8) (8 8 8)
Decorative, does nothing yet.
-------- KEYS --------
"targetname" : Name
"angles" : Sets the pitch, yaw and roll angles of the model.
"model" : Model file that will be displayed by the entity.
-------- TRIVIA --------
This entity was introduced in Half-Life (1998).
*/
enumflags
{
MF_WAITTILSEEN,
MF_GAG,
MF_MONSTERCLIP,
MF_PRISONER,
MF_UNUSED,
MF_WAITFORSCRIPT,
MF_PREDISASTER,
MF_FADECORPSE
};
class monster_furniture:CBaseMonster
{
void(void) monster_furniture;
virtual void(void) Respawn;
};
void
monster_furniture::Respawn(void)
{
SetMovetype(MOVETYPE_NOCLIP);
SetSolid(SOLID_NOT);
SetModel(GetSpawnModel());
SetOrigin(GetSpawnOrigin());
SetAngles(GetSpawnAngles());
}
void
monster_furniture::monster_furniture(void)
{
precache_model(model);
CBaseEntity::CBaseEntity();
spawnflags |= MSF_MULTIPLAYER;
}
CLASSEXPORT(ts_model, monster_furniture)