nuclide/src/gs-entbase/server/func_lod.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class func_lod:CBaseEntity
{
void(void) func_lod;
virtual float(entity, float) SendEntity;
virtual void(string, string) SpawnKey;
};
float
func_lod::SendEntity(entity a, float b)
{
return (0);
}
void
func_lod::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "Solid":
case "solid":
SetSolid(stoi(strValue) == 1 ? SOLID_NOT : SOLID_BSP);
break;
default:
CBaseEntity::SpawnKey(strKey, strValue);
}
}
void
func_lod::func_lod(void)
{
CBaseEntity::CBaseEntity();
SetMovetype(MOVETYPE_PUSH);
SetModel(model);
SetOrigin(origin);
}