nuclide/src/gs-entbase/server/env_hudhint.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_hudhint (0 0 0) (-8 -8 -8) (8 8 8) EHH_ALLPLAYERS
Will display a hint message to the client who activates it.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"rendercolor" : RGB8 Color of the fade effect.
"renderamt" : A8 alpha value we'll hit at max.
"duration" : Duration of the effect in seconds.
"holdtime" : How long we'll hold on the max color/alpha.
-------- SPAWNFLAGS --------
EHH_ALLPLAYERS : Send the hint notifcation to all connected clients.
-------- TRIVIA --------
This entity was introduced in Half-Life 2 (2004).
*/
void env_hudhint_send(entity eActivator, string strMessage, int iFlags);
enumflags
{
EHH_ALLPLAYERS
};
class env_hudhint:CBaseTrigger
{
string m_strMessage;
void(void) env_hudhint;
virtual void(entity, int) Trigger;
virtual void(string, string) SpawnKey;
};
void
env_hudhint::Trigger(entity act, int state)
{
env_hudhint_send(act, m_strMessage, spawnflags);
}
void
env_hudhint::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "message":
m_strMessage = strValue;
break;
default:
CBaseTrigger::SpawnKey(strKey, strValue);
}
}
void
env_hudhint::env_hudhint(void)
{
CBaseTrigger::CBaseTrigger();
}
void
env_hudhint_send(entity eAct, string strMessage, int iFlags)
{
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_HUDHINT);
WriteString(MSG_MULTICAST, strMessage);
msg_entity = eAct;
if (iFlags & EHH_ALLPLAYERS)
multicast([0,0,0], MULTICAST_ALL);
else
multicast([0,0,0], MULTICAST_ONE_R);
}