nuclide/base/src/shared
Marco Cawthorne 736ecb61f8
TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
else.
2021-10-15 09:37:51 +02:00
..
animations.h Rearrange how we execute and time our player animation logic 2021-04-06 09:18:17 +02:00
animations.qc Shared: Add frametime parameter to Animation_TimerUpdate(). 2021-05-10 12:22:12 +02:00
flags.h Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fx_blood.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fx_breakmodel.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fx_explosion.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fx_gibhuman.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fx_impact.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
fx_spark.qc Decouple Camera/Viewmodel effects from src/ into base/src/ 2021-08-01 08:53:21 +02:00
include.src Base Game: Adding some base weapon helper functions, will make dealing with 2021-05-25 08:33:35 +02:00
input.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
items.h Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
player.qc Added crossprint, changed input_sequence from int to float as 2021-09-15 22:44:31 +02:00
pmove.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
pmove_water.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
weapon_baseautomatic.qc CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger 2021-05-29 10:52:47 +02:00
weapon_basemelee.qc Base Game: Adding some base weapon helper functions, will make dealing with 2021-05-25 08:33:35 +02:00
weapon_baseprojectile.qc Base Game: Adding some base weapon helper functions, will make dealing with 2021-05-25 08:33:35 +02:00
weapon_basesemi.qc CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger 2021-05-29 10:52:47 +02:00
weapon_baseshotgun.qc CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger 2021-05-29 10:52:47 +02:00
weapon_common.h Client: Add Weapons_EnableModel() and Weapons_DisableModel() so weapons can 2021-10-08 21:50:04 +02:00
weapon_common.qc TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
weapons.h Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
weapons.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00