274 lines
7.2 KiB
Plaintext
274 lines
7.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enumflags
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{
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TRIGTELE_MONSTERS,
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TRIGTELE_NOCLIENTS,
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TRIGTELE_PUSHABLES
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};
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/*!QUAKED trigger_teleport (.5 .5 .5) ? CLIENTS NPCS PUSHABLES PHYSICS FRIENDLIES CLIENTSINVEHICLES EVERYTHING x x CLIENTSNOTINVEHICLES DEBRIS NPCSINVEHICLES NOBOTS
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# OVERVIEW
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Teleportation volume. Teleports anything it touches to the position of
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any entity set as the "target".
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# KEYS
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- "targetname" : Name
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- "target" : Which target to teleport to.
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- "snd_teleport" : SoundDef to play on the entity teleporting.
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- "snd_teleport_enter" : SoundDef to play on the teleporter entrance.
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- "snd_teleport_exit" : SoundDef to play on the teleporter exit.
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- "StartDisabled" : Entity will have to be enabled in order to work when set to 1.
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# INPUTS
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- "Enable" : Enable the entity.
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- "Disable" : Disable the entity.
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- "Toggle" : Toggles between enabled/disabled states.
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# SPAWNFLAGS
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- TF_CLIENTS (1) : Clients can touch it.
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- TF_NPCS (2) : NPCs can touch it.
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- TF_PUSHABLE (4) : Pushables can touch it.
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- TF_PHYSICS (8) : NSPhysicsEntity based classes can touch it.
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- TF_FRIENDLIES (16) : Friendly NPCs can touch it.
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- TF_CLIENTSINVEHICLES (32) : Clients within vehicles can touch it.
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- TF_EVERYTHING (64) : Everything can touch it.
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- TF_CLIENTSNOTINVEHICLES (512) : Clients outside vehicles can touch it.
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- TF_DEBRIS (1024) : Debris can touch it.
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- TF_NPCSINVEHICLES (2048) : NPCs in vehicles can touch it.
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- TF_NOBOTS (4096) : Bots are never allowed to touch it.
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# SPAWNFLAGS (LEGACY)
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These work when 'StartDisabled' is not set in the entity definition.
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- TM_MONSTERS (1) : Allow NPCs to activate this entity.
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- TM_NOCLIENTS (2) : Don't allow players to activate this entity.
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- TM_PUSHABLES (4) : Allow func_pushables to trigger this entity.
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# NOTES
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Works best with info_teleport_destination, but you can in theory use any other point entity as well.
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# TRIVIA
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This entity was introduced in Quake (1996).
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*/
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class
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trigger_teleport:NSBrushTrigger
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{
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public:
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void trigger_teleport(void);
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virtual void Touch(entity);
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virtual void Spawned(void);
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virtual void Respawn(void);
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virtual void SpawnKey(string, string);
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virtual void Save(float);
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virtual void Restore(string,string);
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nonvirtual bool CanPass(NSEntity);
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private:
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bool m_bEnabled;
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string m_sndTeleport;
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string m_sndTeleportEnter;
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string m_sndTeleportExit;
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bool m_bIsModern;
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};
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void
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trigger_teleport::trigger_teleport(void)
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{
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m_sndTeleport = __NULL__;
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m_sndTeleportEnter = __NULL__;
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m_sndTeleportExit = __NULL__;
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m_bEnabled = true;
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m_bIsModern = false;
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}
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void
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trigger_teleport::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "snd_teleport":
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m_sndTeleport = strValue;
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break;
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case "snd_teleport_enter":
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m_sndTeleportEnter = strValue;
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break;
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case "snd_teleport_exit":
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m_sndTeleportExit = strValue;
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break;
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case "StartDisabled":
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m_bEnabled = ReadBool(strValue);
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m_bIsModern = true;
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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trigger_teleport::Save(float handle)
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{
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super::Save(handle);
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SaveBool(handle, "m_bEnabled", m_bEnabled);
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SaveString(handle, "m_sndTeleport", m_sndTeleport);
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SaveString(handle, "m_sndTeleportEnter", m_sndTeleportEnter);
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SaveString(handle, "m_sndTeleportExit", m_sndTeleportExit);
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SaveBool(handle, "m_bIsModern", m_bIsModern);
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}
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void
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trigger_teleport::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_bEnabled":
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m_bEnabled = ReadBool(strValue);
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break;
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case "m_sndTeleport":
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m_sndTeleport = ReadString(strValue);
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break;
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case "m_sndTeleportEnter":
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m_sndTeleportEnter = ReadString(strValue);
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break;
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case "m_sndTeleportExit":
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m_sndTeleportExit = ReadString(strValue);
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break;
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case "m_bIsModern":
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m_bIsModern = ReadBool(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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bool
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trigger_teleport::CanPass(NSEntity target)
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{
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/* legacy entity check */
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if (m_bIsModern == false) {
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if (HasSpawnFlags(TRIGTELE_NOCLIENTS) && target.flags & FL_CLIENT)
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return false;
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if (!HasSpawnFlags(TRIGTELE_MONSTERS) && target.flags & FL_MONSTER)
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return false;
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if (!HasSpawnFlags(TRIGTELE_PUSHABLES) && target.classname == "func_pushable")
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return false;
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} else {
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if (CanBeTriggeredBy(target) == false)
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return false;
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}
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return true;
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}
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void
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trigger_teleport::Spawned(void)
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{
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super::Spawned();
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if (m_sndTeleport)
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Sound_Precache(m_sndTeleport);
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if (m_sndTeleportEnter)
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Sound_Precache(m_sndTeleportEnter);
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if (m_sndTeleportExit)
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Sound_Precache(m_sndTeleportExit);
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}
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void
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trigger_teleport::Respawn(void)
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{
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InitBrushTrigger();
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}
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void
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trigger_teleport::Touch(entity eToucher)
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{
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if (GetMaster(eToucher) == FALSE)
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return;
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if (m_bEnabled == false)
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return;
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if (CanPass((NSEntity)eToucher) == false)
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return;
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if (eToucher.movetype != MOVETYPE_NONE) {
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eActivator = eToucher;
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entity eTarget = find(world, ::targetname, target);
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if (eTarget) {
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vector endpos = eTarget.origin;
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float flSpeed = vlen(eToucher.velocity);
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makevectors(eTarget.angles);
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eToucher.velocity = (v_forward * flSpeed);
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eToucher.angles = eTarget.angles;
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if (eToucher.flags & FL_CLIENT) {
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Client_FixAngle(eToucher, eToucher.angles);
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/* level designers place destinations where the feet
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are going to be, because monsters are mainly set up
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to be that way (0 0 0 being ground). players however
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have their it at the center of mass, so nudge it a little. */
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endpos[2] -= eToucher.mins[2];
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}
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/* test if something is in the way. */
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tracebox(endpos, eToucher.mins, eToucher.maxs, endpos, MOVE_NORMAL, eToucher);
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/* indeed something is in the way... */
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if (trace_ent && trace_startsolid == true) {
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/* it can be killed */
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if (trace_ent.takedamage != DAMAGE_NO) {
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/* telefrag */
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Damage_Apply(trace_ent, eToucher, trace_ent.health * 2.0, 0, DMG_SKIP_ARMOR);
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}
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}
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setorigin_safe(eToucher, endpos);
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if (m_sndTeleport) {
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Sound_Play(eToucher, CHAN_VOICE, m_sndTeleport);
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}
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if (m_sndTeleportEnter) {
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Sound_Play(this, CHAN_VOICE, m_sndTeleportEnter);
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}
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if (m_sndTeleportExit) {
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Sound_Play(eTarget, CHAN_VOICE, m_sndTeleportExit);
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}
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EntLog("Teleported %S to %v", eToucher.netname, endpos);
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} else {
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EntWarning("Failed to teleport %S", eToucher.netname);
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}
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}
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}
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/*!QUAKED info_teleport_destination (1 0 0) (-8 -8 -8) (8 8 8)
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# OVERVIEW
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Entity designed to designate a destination for a trigger_teleport.
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# KEYS
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"targetname" Name
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# TRIVIA
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This entity was introduced in Quake (1996).
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*/
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CLASSEXPORT(info_teleport_destination, info_notnull)
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