nuclide/src/gs-entbase/server/trigger_cdaudio.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED trigger_cdaudio (.5 .5 .5) ?
# OVERVIEW
Switches the background music track when triggered.
# KEYS
- "targetname" : Name
- "health" : Music track to play.
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
class
trigger_cdaudio:NSBrushTrigger
{
public:
void trigger_cdaudio(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void SpawnKey(string,string);
virtual void Respawn(void);
virtual void Trigger(entity, triggermode_t);
virtual void Touch(entity);
private:
int m_iCDTrack;
};
void
trigger_cdaudio::trigger_cdaudio(void)
{
m_iCDTrack = 0i;
}
void
trigger_cdaudio::Save(float handle)
{
super::Save(handle);
SaveInt(handle, "m_iCDTrack", m_iCDTrack);
}
void
trigger_cdaudio::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_iCDTrack":
m_iCDTrack = ReadInt(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
trigger_cdaudio::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "health":
m_iCDTrack = stoi(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
break;
}
}
void
trigger_cdaudio::Respawn(void)
{
InitBrushTrigger();
}
void
trigger_cdaudio::Trigger(entity act, triggermode_t unused)
{
if (!(act.flags & FL_CLIENT)) {
return;
}
EntLog("CD Track %i requested", m_iCDTrack);
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_MUSICTRACK);
WriteByte(MSG_MULTICAST, m_iCDTrack);
msg_entity = world;
multicast([0,0,0], MULTICAST_ALL_R);
Destroy();
}
void
trigger_cdaudio::Touch(entity eToucher)
{
Trigger(eToucher, TRIG_TOGGLE);
}