109 lines
2.4 KiB
Plaintext
109 lines
2.4 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED trigger_autosave (.5 .5 .5) ?
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# OVERVIEW
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Volume that'll save the current game when a client enters its bounds.
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This entity does not work in multiplayer.
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# KEYS
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- "targetname" : Name
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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class
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trigger_autosave:NSBrushTrigger
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{
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public:
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void trigger_autosave(void);
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void Spawned(void);
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virtual void Respawn(void);
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virtual void Touch(entity);
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private:
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float m_flDelay;
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};
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void
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trigger_autosave::trigger_autosave(void)
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{
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m_flDelay = 0.0f;
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}
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void
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trigger_autosave::Save(float handle)
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{
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super::Save(handle);
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SaveFloat(handle, "m_flDelay", m_flDelay);
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}
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void
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trigger_autosave::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_flDelay":
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m_flDelay = ReadFloat(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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trigger_autosave::Spawned(void)
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{
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super::Spawned();
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if (cvar("sv_playerslots") > 1) {
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Destroy();
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return;
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}
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}
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void
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trigger_autosave::Respawn(void)
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{
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InitBrushTrigger();
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}
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void
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trigger_autosave::Touch(entity eToucher)
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{
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if (GetMaster(eToucher) == FALSE)
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return;
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/* saved text */
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_MESSAGE);
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WriteString(MSG_MULTICAST, "GAMESAVED");
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WriteString(MSG_MULTICAST, "common/menu2.wav");
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WriteFloat(MSG_MULTICAST, 1.0);
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WriteByte(MSG_MULTICAST, ATTN_NONE);
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msg_entity = this;
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multicast(origin, MULTICAST_ALL);
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EntLog("%S called autosave", eToucher.netname);
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localcmd("save autosave\n");
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SetSolid(SOLID_NOT);
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UseTargets(eToucher, TRIG_TOGGLE, m_flDelay);
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}
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