90 lines
2.8 KiB
Plaintext
90 lines
2.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED info_player_start (1 0 0) (-16 -16 -36) (16 16 36)
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# OVERVIEW
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Player spawn position for single-player games.
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# KEYS
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- "targetname" : Name
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# NOTES
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This entity is also used in Counter-Strike (2000) and its beta versions to mark
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spawn-positions for the Counter-Terrorist team.
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In order for a player to spawn here, the game needs to be in singleplayer mode
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or multiplayer coop (if info_player_coop spawn points don't exist).
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Mods may choose to have additional fields that are not documented here as part
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of the entity, keep that in mind.
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# TRIVIA
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This entity was introduced in Quake (1996).
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*/
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/*!QUAKED info_player_deathmatch (1 0 1) (-16 -16 -36) (16 16 36)
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# OVERVIEW
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Player spawn position for deathmatch games.
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# KEYS
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- "targetname" : Name
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# NOTES
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This entity is also used in Counter-Strike (2000) and its beta versions to mark
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spawn-positions for the Terrorist team.
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In order for a player to spawn here, the game needs to be in a compatible
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multiplayer mode. This (with the exception of Counter-Strike) excludes team
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based modes.
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Mods may choose to have additional fields that are not documented here as part
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of the entity, keep that in mind.
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# TRIVIA
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This entity was introduced in Quake (1996).
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*/
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/*!QUAKED info_player_coop (1 0 1) (-16 -16 -36) (16 16 36)
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# OVERVIEW
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Player spawn position for cooperative games.
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# KEYS
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- "targetname" : Name
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# NOTES
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In order for a player to spawn here, the game needs to take place on a map
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for singleplayer with cooperative multiplayer enabled.
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If this entity isn't present on such a mode, info_player_start will be the
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fallback spawn-point.
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Mods may choose to have additional fields that are not documented here as part
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of the entity, keep that in mind.
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# TRIVIA
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This entity was introduced in Quake (1996).
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*/
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CLASSEXPORT(info_target, info_notnull)
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CLASSEXPORT(env_sound, info_null)
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CLASSEXPORT(env_sun, info_null)
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CLASSEXPORT(info_intermission, info_notnull)
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CLASSEXPORT(prop_static, info_null)
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CLASSEXPORT(func_dustmotes, info_null)
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CLASSEXPORT(env_soundscape, info_null)
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CLASSEXPORT(env_cubemap, info_null)
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CLASSEXPORT(sky_camera, info_null)
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