nuclide/src/gs-entbase/server/path_corner.qc

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/*
* Copyright (c) 2016-2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) PC_WAIT PC_TELEPORT PC_FIREONCE
# OVERVIEW
Node entities used for func_trains and func_guntargets.
# KEYS
- "targetname" : Name
- "target" : Next node.
- "message" : Target to trigger when a train passes this node.
- "speed" : New speed for passing train.
- "yaw_speed" : New yaw rotation for passing train. Currently unused.
- "wait" : Waiting time until we go to the next node.
# INPUTS
- "OnPass" : Triggered when a 'train' passes over this node.
# SPAWNFLAGS
- PC_WAIT (1) : Train will stop moving once passed. Needs retrigger to progress.
- PC_TELEPORT (2) : Train passing will immediately teleport to "target".
- PC_FIREONCE (4) : Only fire its target (message) once.
# TRIVIA
This entity was introduced in Quake (1996).
*/
#ifdef DEVELOPER
var int autocvar_dev_cornerspeed = 0;
#endif
enumflags
{
PC_WAIT,
PC_TELEPORT,
PC_FIREONCE
};
class
path_corner:NSPointTrigger
{
public:
void path_corner(void);
virtual void Spawned(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void SpawnKey(string,string);
virtual void Respawn(void);
virtual void Trigger(entity, triggermode_t);
virtual string GetPathTarget(void);
virtual string GetSelfTarget(void);
virtual path_corner GetPathTargetEntity(void);
virtual path_corner GetSelfTargetEntity(void);
virtual bool DisablesTrain(void);
virtual void PathPassTrigger(entity, triggermode_t);
private:
int m_iFired;
float m_flSpeed;
float m_flYawSpeed;
float m_flWait;
string m_strOnPass;
};
void
path_corner::path_corner(void)
{
m_iFired = 0i;
m_flSpeed = 0.0f;
m_flYawSpeed = 0.0f;
m_flWait = 1.0f;
m_strOnPass = __NULL__;
}
void
path_corner::Spawned(void)
{
super::Spawned();
if (m_strOnPass)
m_strOnPass = CreateOutput(m_strOnPass);
}
string
path_corner::GetPathTarget(void)
{
return target;
}
bool
path_corner::DisablesTrain(void)
{
return false;
}
string
path_corner::GetSelfTarget(void)
{
for (path_corner f = __NULL__; (f = (path_corner)find(f, ::classname, "path_corner"));) {
if (f.GetPathTarget() == targetname) {
return f.targetname;
}
}
return __NULL__;
}
path_corner
path_corner::GetPathTargetEntity(void)
{
string theTarget = GetPathTarget();
for (path_corner f = __NULL__; (f = (path_corner)find(f, ::classname, "path_corner"));) {
if (f.targetname == theTarget) {
return f;
}
}
return __NULL__;
}
path_corner
path_corner::GetSelfTargetEntity(void)
{
for (path_corner f = __NULL__; (f = (path_corner)find(f, ::classname, "path_corner"));) {
if (f.GetPathTarget() == targetname) {
return f;
}
}
return __NULL__;
}
void
path_corner::Save(float handle)
{
super::Save(handle);
SaveInt(handle, "m_iFired", m_iFired);
SaveFloat(handle, "m_flSpeed", m_flSpeed);
SaveFloat(handle, "m_flYawSpeed", m_flYawSpeed);
SaveFloat(handle, "m_flWait", m_flWait);
SaveString(handle, "m_strOnPass", m_strOnPass);
}
void
path_corner::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_iFired":
m_iFired = ReadInt(strValue);
break;
case "m_flSpeed":
m_flSpeed = ReadFloat(strValue);
break;
case "m_flYawSpeed":
m_flYawSpeed = ReadFloat(strValue);
break;
case "m_flWait":
m_flWait = ReadFloat(strValue);
break;
case "m_strOnPass":
m_strOnPass = ReadString(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
path_corner::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "speed":
m_flSpeed = ReadFloat(strValue);
break;
case "yaw_speed":
m_flYawSpeed = ReadFloat(strValue);
break;
case "wait":
m_flWait = ReadFloat(strValue);
break;
case "message":
m_strMessage = ReadString(strValue);
break;
/* I/O system */
case "OnPass":
m_strOnPass = PrepareOutput(m_strOnPass, strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
path_corner::Respawn(void)
{
#ifdef DEVELOPER
if (autocvar_dev_cornerspeed != 0) {
m_flSpeed = autocvar_dev_cornerspeed;
}
#endif
m_iFired = FALSE;
}
void
path_corner::Trigger(entity act, triggermode_t state)
{
}
void
path_corner::PathPassTrigger(entity activatingEntity, triggermode_t triggerMode)
{
if (HasSpawnFlags(PC_FIREONCE) && m_iFired) {
EntLog("tried to fire more than once");
return;
}
UseOutput(this, m_strOnPass);
if (!m_strMessage)
return;
for (entity f = world; (f = find(f, ::targetname, m_strMessage));) {
NSTrigger trigger = (NSTrigger)f;
EntLog("Triggering %s `%s` from %s", f.classname, \
trigger.targetname, activatingEntity.classname);
if (trigger.Trigger != __NULL__) {
trigger.Trigger(activatingEntity, triggerMode);
}
}
}