nuclide/src/gs-entbase/server/monstermaker.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED monstermaker (1 0 0) (-8 -8 -8) (8 8 8) MMF_STARTON x MMF_NONTOGGLE MMF_MONSTERCLIP
# OVERVIEW
The monster maker is the end-all solution to timed/controlled spawning of
monster entities.
# KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "monstertype" : Type of monster to spawn, represents their entity classname.
- "monstercount" : Maximum amount of monsters you want spawned in total.
- "delay" : Delay between spawns in seconds.
- "child_name" : Applies this as a 'targetname' to spawned monsters.
- "child_alivemax" : Maximum amount of spawned monsters that are alive at a time.
# SPAWNFLAGS
- MMF_STARTON (1) : Start on automatically.
- MMF_NONTOGGLE (2) : Spawn only one monster with each trigger.
- MMF_MONSTERCLIP (4) : Spawned monsters will be blocked by func_monsterclip entities.
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
enumflags
{
MMF_STARTON,
MMF_UNUSED1,
MMF_NONTOGGLE,
MMF_MONSTERCLIP
};
class
monstermaker:NSPointTrigger
{
public:
void monstermaker(void);
/* overrides */
virtual void Save(float);
virtual void Restore(string,string);
virtual void SpawnKey(string,string);
virtual void Respawn(void);
virtual void Trigger(entity, triggermode_t);
nonvirtual void Spawner(void);
nonvirtual void TurnOn(void);
nonvirtual void TurnOff(void);
private:
string m_strMonster;
string m_strChildName;
int m_iMonsterSpawned;
int m_iTotalMonsters;
int m_iMaxChildren;
float m_flDelay;
};
void
monstermaker::monstermaker(void)
{
m_strMonster = __NULL__;
m_strChildName = __NULL__;
m_iMonsterSpawned = 0i;
m_iTotalMonsters = 0i;
m_iMaxChildren = 0i;
m_flDelay = 1.0f;
}
void
monstermaker::Save(float handle)
{
super::Save(handle);
SaveString(handle, "m_strMonster", m_strMonster);
SaveString(handle, "m_strChildName", m_strChildName);
SaveInt(handle, "m_iMonsterSpawned", m_iMonsterSpawned);
SaveInt(handle, "m_iTotalMonsters", m_iTotalMonsters);
SaveInt(handle, "m_iMaxChildren", m_iMaxChildren);
SaveFloat(handle, "m_flDelay", m_flDelay);
}
void
monstermaker::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_strMonster":
m_strMonster = ReadString(strValue);
break;
case "m_strChildName":
m_strChildName = ReadString(strValue);
break;
case "m_iMonsterSpawned":
m_iMonsterSpawned = ReadInt(strValue);
break;
case "m_iTotalMonsters":
m_iTotalMonsters = ReadInt(strValue);
break;
case "m_iMaxChildren":
m_iMaxChildren = ReadInt(strValue);
break;
case "m_flDelay":
m_flDelay = ReadFloat(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
monstermaker::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "monstertype":
m_strMonster = strValue;
break;
case "monstercount":
m_iTotalMonsters = stoi(strValue);
break;
case "child_alivemax":
case "m_imaxlivechildren":
m_iMaxChildren = stoi(strValue);
break;
case "child_name":
case "netname":
m_strChildName = strValue;
netname = __NULL__;
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
monstermaker::Respawn(void)
{
if (HasSpawnFlags(MMF_STARTON)) {
TurnOn();
} else {
TurnOff();
}
m_iMonsterSpawned = 0;
}
void
monstermaker::TurnOff(void)
{
ReleaseThink();
m_iValue = 0;
}
void
monstermaker::TurnOn(void)
{
ScheduleThink(Spawner, 0.0f);
m_iValue = 1;
}
void
monstermaker::Spawner(void)
{
int c = 0;
/* look and count the buggers that are still around */
for (entity l = world; (l = find(l, ::classname, m_strMonster));) {
if (l.real_owner == this) {
/* may be a corpse? */
if (l.movetype == MOVETYPE_WALK) {
c++;
}
}
}
/* too many alive at a time */
if ((m_iMaxChildren > 0 && c >= m_iMaxChildren) || (m_flDelay <= 0 && c >= 1)) {
ScheduleThink(Spawner, m_flDelay);
return;
}
tracebox(origin, [-16,-16,-16], [16,16,16], origin, FALSE, this);
if (trace_startsolid == TRUE) {
ScheduleThink(Spawner, m_flDelay);
return;
}
NSEntity unit = Entity_CreateClass(m_strMonster);
if (!unit) {
EntError("Cannot call spawnfunction for %s", m_strMonster);
Destroy();
return;
}
unit.real_owner = this;
EntLog("Spawning %s", m_strMonster);
unit.SetOrigin(GetOrigin());
unit.SetAngles(GetAngles());
unit.m_oldOrigin = GetOrigin();
unit.m_oldAngle = GetAngles();
unit.targetname = m_strChildName;
m_iMonsterSpawned++;
if (target) {
UseTargets(this, TRIG_TOGGLE, 0.0f);
}
/* inherit the monsterclip flag */
if (HasSpawnFlags(MMF_MONSTERCLIP)) {
unit.spawnflags |= MSF_MONSTERCLIP;
}
/* shut off for good when we've spawned all we ever wanted */
if ((m_iTotalMonsters > 0) && m_iMonsterSpawned >= m_iTotalMonsters) {
ReleaseThink();
return;
}
/* sometimes all we do is just spawn a single monster at a time */
if (HasSpawnFlags(MMF_NONTOGGLE)) {
TurnOff();
} else {
ScheduleThink(Spawner, m_flDelay);
}
}
void
monstermaker::Trigger(entity act, triggermode_t state)
{
switch (state) {
case TRIG_OFF:
TurnOff();
break;
case TRIG_ON:
TurnOn();
break;
default:
if (m_iValue)
TurnOff();
else
TurnOn();
}
}