77 lines
2.2 KiB
Plaintext
77 lines
2.2 KiB
Plaintext
/*
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* Copyright (c) 2023 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED game_player_team (1 .5 0) (-8 -8 -8) (8 8 8) REMOVE KILL GIB
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# OVERVIEW
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Allows the player to change teams.
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# KEYS
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- "targetname" : Name
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- "master" : Name of the multisource or game_team_master regulating this entity.
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- "target" : Name of the game_team_master that specifies the new team.
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# SPAWNFLAGS
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- REMOVE (1) : Will be removed once triggered.
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- KILL (2) : Kills the player when activated.
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- GIB (4) : Gibs the player when activated.
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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class
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game_player_team:NSPointTrigger
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{
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public:
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void game_player_team(void);
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virtual void Trigger(entity, triggermode_t);
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};
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void
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game_player_team::game_player_team(void)
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{
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}
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void
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game_player_team::Trigger(entity entityActivator, triggermode_t state)
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{
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NSClientPlayer targetPlayer = __NULL__;
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game_team_master toRead = __NULL__;
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if (GetMaster(entityActivator) == FALSE) {
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return;
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}
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toRead = (game_team_master)GetTargetEntity();
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if (!toRead) {
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EntWarning("Unable to find game_team_master named %S", GetTriggerTarget());
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return;
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}
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targetPlayer = (NSClientPlayer)entityActivator;
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targetPlayer.SetTeam((float)toRead.GetTeamIndex());
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if (HasSpawnFlags(4) == true) {
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Damage_Apply(targetPlayer, targetPlayer, targetPlayer.health + 100i, 0, DMG_SKIP_ARMOR);
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} else if (HasSpawnFlags(2) == true) {
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Damage_Apply(targetPlayer, targetPlayer, targetPlayer.health, 0, DMG_SKIP_ARMOR);
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}
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if (HasSpawnFlags(1)) {
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Destroy();
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}
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} |