161 lines
3.6 KiB
Plaintext
161 lines
3.6 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enumflags
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{
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GMCNT_REMOVE,
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GMCNT_RESET
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};
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/*!QUAKED game_counter (0 .5 .8) (-8 -8 -8) (8 8 8) GMCNT_REMOVE GMCNT_RESET
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# OVERVIEW
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This entity counts the number of times it has been triggered and activates its
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target when it reaches a specified number.
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# KEYS
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- "targetname" : Name
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- "target" : Target when triggered.
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- "master" : Master entity (optional)
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- "killtarget" : Target to kill when triggered.
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- "health" : Number of times the entity has to be triggered.
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- "frags" : Starting value of this game_counter.
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# SPAWNFLAGS
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- GMCNT_REMOVE (1) : Remove permanently once it fired its target.
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- GMCNT_RESET (2) : Reset internal counter to starting value once it fired its target.
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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class
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game_counter:NSPointTrigger
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{
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public:
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void game_counter(void);
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/* overrides */
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void Trigger(entity, triggermode_t);
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virtual void Respawn(void);
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virtual void SpawnKey(string,string);
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nonvirtual int GetCount(void);
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nonvirtual void SetCount(int);
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private:
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int m_iStartCount;
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int m_iCounted;
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int m_iMaxCount;
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};
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void
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game_counter::game_counter(void)
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{
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m_iStartCount = 0i;
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m_iCounted = 0i;
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m_iMaxCount = 0i;
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}
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void
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game_counter::Save(float handle)
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{
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super::Save(handle);
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SaveInt(handle, "m_iCounted", m_iCounted);
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SaveInt(handle, "m_iMaxCount", m_iMaxCount);
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SaveInt(handle, "m_iStartCount", m_iStartCount);
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}
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void
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game_counter::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_iCounted":
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m_iCounted = ReadInt(strValue);
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break;
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case "m_iMaxCount":
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m_iMaxCount = ReadInt(strValue);
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break;
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case "m_iStartCount":
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m_iStartCount = ReadInt(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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game_counter::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "health":
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m_iMaxCount = stoi(strValue);
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break;
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case "frags":
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m_iStartCount = stoi(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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game_counter::Respawn(void)
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{
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m_iValue = 0;
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m_iCounted = m_iStartCount;
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InitPointTrigger();
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}
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void
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game_counter::SetCount(int value)
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{
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EntLog("%s's count set to %i", targetname, value);
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m_iCounted = value;
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}
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int
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game_counter::GetCount(void)
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{
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return m_iCounted;
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}
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void
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game_counter::Trigger(entity act, triggermode_t state)
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{
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if (GetMaster(act) == FALSE)
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return;
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EntLog("%s's incremented by 1", targetname);
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m_iCounted++;
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if (m_iCounted < m_iMaxCount)
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return;
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EntLog("%s's triggering %s", targetname, target);
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//print(sprintf("%s %s %i %i\n", classname, targetname, m_iCounted, m_iMaxCount ));
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//error(sprintf("%s %i %i\n", act.classname, m_iCounted, m_iMaxCount ));
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UseTargets(act, TRIG_TOGGLE, m_flDelay);
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if (HasSpawnFlags(GMCNT_REMOVE))
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Destroy();
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else if (HasSpawnFlags(GMCNT_RESET))
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Respawn();
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else
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m_iValue = 1;
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}
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