Nuclide SDK - an idTech based game development framework http://www.vera-visions.com/nuclide/
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Marco Cawthorne 6073f73979 Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
2020-11-25 10:32:42 +01:00
cstrike/data.pk3dir Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many 2020-04-23 21:02:38 +02:00
doc Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
gearbox/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
hunger/data.pk3dir Precaching CS weapon sounds via sound-shaders... 2020-04-06 10:53:26 +02:00
logos - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
platform Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
poke646/data.pk3dir A bunch of mod changes contributed to by Xylemon, mixed together with 2020-04-05 02:25:27 +02:00
rewolf/data.pk3dir/sound Some CSTRIKE and REWOLF soundshader stuff 2020-04-03 14:42:39 +02:00
scihunt/data.pk3dir Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values. 2020-07-25 00:46:18 +02:00
src Working around a compiler bug in fteqcc (presumably) where for some reason 2020-11-25 10:32:42 +01:00
tfc/data.pk3dir Started moving gamerule logic into classes, so we can manage seperate 2020-04-14 03:12:09 +02:00
valve/data.pk3dir Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
.gitignore Added some helper scripts to assist in building the engine and game. 2020-11-06 17:42:44 +01:00
build_editor.sh Add build scripts for our editor/compiler: WorldSpawn! 2020-11-17 13:03:52 +01:00
build_engine.sh build_engine.sh: build iqm and imgtool 2020-11-07 10:40:36 +01:00
build_game.sh Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00
build_release.sh build_release.sh: Sign tar.gz after building the archive. 2020-10-25 13:58:43 +01:00
cstrike.fmf Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
gearbox.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
hunger.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
installed.lst Add installed.lst to suppress engine prompts for now. This will change in the future hopefully 2020-11-06 18:21:24 +01:00
nuclide Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00
nuclide-ds Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00
poke646.fmf Arranged more platform manifests, added some fallback assets contributed 2020-04-08 22:22:42 +02:00
rewolf.fmf Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however. 2020-08-08 02:36:18 +02:00
scihunt.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
tfc.fmf Updated selected manifests to allow for package downloads. 2020-04-09 02:17:05 +02:00
valve.fmf FMF: Updated chat channels for valve and cstrike. 2020-08-06 23:35:29 +02:00
vmap vmap script now uses nproc to decide thread count 2020-11-25 00:20:40 +01:00
worldspawn Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00