Nuclide SDK - an idTech based game development framework http://www.vera-visions.com/nuclide/
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README.md

FTE Logo Nuclide - Software Development Kit

Software Development Kit, built around idTech with focus on advanced features and clean-room implementations of true-and-tested game-logic frameworks.

All of this is written in QuakeC, but there's also some GLSL and shell scripts in here.

You can integrate an engine (FTE) and level design tool (WorldSpawn) directly from this tree. See the 'Building' section for details. They're the projects actually based on idTech (GPL) code and therefore are in their own repositories. All the code here is ISC-Licensed.

The advantage of our centralized model is that the toolchain more or less integrates with the engine seamlessly. This avoids a common problem developers have of trying to use tools primarily designed for one specific idTech game with a custom engine that's trying to do more advanced stuff than the former.

Building

The 'build_engine.sh' script checks out the FTE Subversion repository and keeps it up to date, while also building binaries that are crucial to running and building the game-logic (which is all QuakeC) and putting them into the ./bin directory. Launch the engine with the 'nuclide' and 'nuclide-ds' scripts.

The 'build_editor.sh' script clones the WorldSpawn Git repository and installs them into the ./bin directory. Use the 'worldspawn' and 'vmap' scripts to launch to ensure consistency.

The 'build_game.sh' script will build the game-logic for the games included using the QuakeC compiler present in the ./bin directory. If the compiler isn't found it will ask you to build them.

For best results, symlink the desired scripts into your home directory's bin folder. The scripts are designed to be aware of their actual location in the filesystem.

Support

Join us on irc.vera-visions.com and chat if you're interested in using this in production. All this is provided to you for free as-is otherwise.

Special Thanks

To id software and specifically John Carmack for having released the sources of various idTech games under the GPL2 license, without which we would have no engine for Nuclide.

David Walton for FTEQW and the FTEQCC compiler, which is the brain of this SDK.

Timothee Besset and the GtkRadiant contributors.

idTech Logo

License

Copyright (c) 2016-2020 Marco Hladik marco@icculus.org

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.